Skull Cannons of Khorne are monstrous fusions of daemonic spirit and hellforged machine. Their twisted and clinkered forms burn with the desire to shed blood and crush bones, to e...
The Blood Throne is a baleful echo of the mighty dais upon which Khorne himself resides. It is a terrifying Daemon engine, armoured in brass and driven into battle by iron wheels ...
A living slab of rage and ferocity, Scyla Anfingrimm is a terrifying foe. His monstrous strength is enough to tear a Dracoth in two with his bare hands, and sorcery can gain no pu...
Already a terrifyng warrior in his own right, a Khornate lord astride a Juggernaut becomes a sheer force of unstoppable destruction. Any enemy lucky enough to avoid his initial ch...
Swift, strong, and tenacious beyond mortal reason, Flesh Hounds run their prey to the ground without mercy. Those who seek to trick or destroy these daemonic beasts with sorcery f...
The Skullreapers are a warrior elite, a ravening caste of howling, blood-mad reavers who fight and kill for the glory of Khorne. There are few who can stand before them in battle,...
Dedicated to nothing more than the gleeful pursuit of slaughter, the Bloodreavers are possessed of a frenzied devotion to the Blood God that makes them a terrifyingly unpredictabl...
The murderous champions of the Chaos Gods fight furiously to extinguish the last lights of hope, and none fight harder or command more fear than the savage hordes of Khorne’s Bloo...
Relentless and unstoppable, existing only to destroy, these Daemons are the deadly foot soldiers of Khorne, malicious and brutal entities whose existence is a danger to all life. ...
Our painting experts have come together to help produce a list of all the essential Citadel paints you'll need to get your deadly legion of Chaos fit for purpose on the battlefiel...
The Bloodcrushers of Khorne are heavy cavalry from within the Realm of Chaos, massive Juggernauts, ridden into battle by deadly Bloodletters. Beasts of brazen brass and corded mus...
Known as one of Khorne’s greatest champions, Skarbrand’s own lust for blood ultimately proved to be his downfall. He slew innumerable mortals in the name of the Blood God, and was...
The Herald asserts his will over the Juggernaut as a mortal would over a more earthly steed. Such a pairing is far deadlier than the sum of its parts. Should a foe survive the fre...
Kairos Fateweaver can see the past and the future, and uses this ability to twist destiny to suit his own malevolent purposes. This twin-headed terror is a master of magic, able t...
The greatest of Tzeentch’s daemons, the Lords of Change shimmer with raw magic. With a flick of its claw, a Lord of Change can hurl foes into nightmares, or blast enemies with the...
The Changer of Ways, the Master of Fortune, the Great Conspirator and the Architect of Fate – these are just some of the names of Tzeentch. A brother god to Nurgle, Khorne and Sla...
The Changer of Ways, the Master of Fortune, the Great Conspirator and the Architect of Fate – these are just some of the names of Tzeentch. A brother god to Nurgle, Khorne and Sla...
Very little is truly known about the Ogroid Thaumaturges – other than their fearsome prowess in combat. In their rage, their skin writhes with arcane energy, eldritch sigils blazi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '