Originating from deep within the Realm of Chaos, the Gaunt Summoners are powerful daemon sorcerers of Tzeentch. Archaon exerts an iron grip upon their souls - they are not only fa...
Huge engines of death pulled into the fray by crazed, muscular destriers, Chaos Chariots are driven at incredible speed toward the foe, announcing their impact with shattered bone...
Clad in baroque armour, a Chaos Lord on Daemonic Mount towers above even other mighty Slaves to Darkness, and those brave enough to stand against them are but feeble children by c...
Huge engines of death pulled into the fray by crazed, muscular destriers, Chaos Chariots are driven at incredible speed toward the foe, announcing their impact with shattered bone...
Mind and will completely dissolved into blankness by the corrupting influence of Chaos, the Chaos Spawn lurch and stagger into battle with twisted limbs flailing. Dangerous and un...
Amongst the ranks of the Chaos-worshipping hordes are those who have felt the eye of the gods upon them. Known simply as Chosen, these ironclad slaughterers form the inner circle ...
Amongst the ranks of the Chaos-worshipping hordes are those who have felt the eye of the gods upon them. Known simply as Chosen, these ironclad slaughterers form the inner circle ...
The corrupting power of Chaos has fully defiled the Eightpoints over the course of centuries, transforming flora and fauna alike into unnatural, mutated abominations. Many of the ...
A numberless horde trampling the realms beneath iron-shod feet, the horn-helmed killers known as the Chaos Warriors are legion. Only Azyr has escaped their wrath - every other mor...
The first Slaves to Darkness warriors to blood their blades in combat are usually the mounted outriders known to their foes as Marauder Horsemen. They range ahead of the others, g...
Even for creatures of Chaos, Manticores are particularly ferocious, possessed of an innate stubbornness that propels them to fight for their territory against even the most overpo...
Carried aloft by a pair of vile monsters, the Chaos Warshrine bestows terrible gifts upon those who make the appropriate sacrifice. Any of the four Dark Gods can be appeased by th...
From the dark bowels of the Forge of Souls come all manner of hideous and unholy weapons. By means of the perverse technologies of the artisans of Chaos, daemonic energies are fus...
A Slaughterbrute is a hulking monster of muscle and aggression. Such a creature cannot be broken by conventional means, and those foolish enough to try are torn apart and eaten fo...
A Mutalith Vortex Beast is an utter abomination of nature. It is a terrifying fusion of monster and magic, a creature mutated beyond all reason by the power of Chaos. The Mutalith...
Those whose path to glory sees them gifted with iron-shod destriers band together into groups of Chaos Knights. These warrior elite have a fell reputation, and rightly so, for the...
Warlords of incredible power and menace in their own right, the Varanguard have grown into creatures of immense cruelty over many lifetimes of merciless slaughter and conquest. Ea...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '