# of Players: 3–4
Playing Time: 90 min
Age: 10+
In Catan: Seafarers you control a group of bold seafaring settlers exploring and taming the wild, uncharted Isles of Catan. Each game brings you ...
In the not so distant future, mankind has finally decided to spread beyond the boundaries of our world. The United Nations is giving out subsidies to any corporation who will invest time and money ...
Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rota...
While the Lannisters, Starks, Baratheons, and factions within Westeros are busy fighting over the Iron Throne in King’s Landing, House Greyjoy is taking the opportunity to extend their influence ov...
# of Players: 2–5
Playing Time: 40-80 min
Age: 8+
In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.
Designed by Philippe Keyaerts...
No moderator, no elimination, no werewolves. In One Night Ultimate Vampire, the sun has just set, and vampires have descended on your sleepy little town, slowly turning the villagers into even mor...
The second expansion to Terraforming Mars, Venus Next continues the journey of humanity as we terraform Earth's closest neighbor, Venus, with a side game board for the planet Venus, additional tile...
The first expansion for Terraforming Mars, Hellas & Elysium consists of a double-sided game board representing two new areas of Mars: Hellas, which includes Mars` south polar region, and Elysiu...
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new c...
As Daenerys Targaryen sweeps across Essos with her Dothraki army, she has been freeing thousands of slaves as she defeats those that stand against her. It was not originally her intention to have t...
A Song of Ice & Fire: Tabletop Miniatures Game brings the epic battles, political intrigue, and iconic characters of George R.R. Martin’s critically-acclaimed novels to the tabletop. Utilizing ...
The faith that the King’s Men have in The Seven is only matched by their faith that Stannis Baratheon should be the next one to sit upon the Iron Throne. Through rigorous training with their greats...
One Night Ultimate Alien is similar to other One Night Ultimate... titles in that players each secretly take a role as part of a team, but this time the roles all relate to aliens.
One Night ...
Some units can be judged on their military skills or strength, but in war, when another army is advancing, loyalty is a much more valuable asset. The Sworn Swords are the bedrock of the strategies ...
# of Players: 2–4
Playing Time: 60 min
Age: 13+
Kings of Artifice is a strategy board game for 2 to 4 players. The game is played in a series of building rounds, followed by one final crowning ...
# of Players: 2–5
Playing Time: 60 min
Age: 13+
It is 1882, and the Old Ones are already here.
They arrived seven hundred years ago and have been ruling the planet ever since. The majority of p...
# of Players: 2–4
Playing Time: 60 min
Age: 10+
In Helios, players are high priests in a distant world of the sun god AHAU, and the power of the sun drives everything in the game as players try...
# of Players: 2–4
Playing Time: 45 min
Age: 12+
In the 19th century, shortly after the industrial revolution, railways quickly spread over the world. Japan, importing Western culture and eager ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '