Dragon Ogor Shaggoths are the same creatures that bartered with the Chaos Gods before the dawn of man; beings that have bargained with divinity, and not only survived, but also be...
The Ghorgon is a many-limbed, ox-headed slaughterer, possessed of an urgent need to devour and destroy anything it can catch. The Ghorgon is a tall model that will stand out in an...
Doombulls are the strongest and most ferocious of their kind, towering bull-headed and cloven-hoofed beasts almost as broad as they are tall. Consumed by bloodgreed, Doombulls lay...
Bellowing primitive warcries from maws crammed with rotten, jagged fangs, the Chaos Gargant tribes lumber to war. Corrupted by the hideous powers they worship, these beings are tw...
Dragon Ogors are immortals who can only die in battle, monstrous beings that rouse themselves only in the name of destruction.The Dragon Ogors are strikingly fearsome miniatures. ...
Bestigor are the strongest and meanest of all the brayherd footsoldiers, and are prone to acts of excessive violence. In battle Bestigors form a solid, armoured mass of muscle and...
The chariots used by Beast of Chaos armies are ramshackle constructions, built from heavy pieces of lumbar scavenged from the ruins of buildings. Drawn by Tuskgors, whose brute st...
The Cockatrice is an unsettling and repulsive creature that reeks of Chaos. While they are not as physically fearsome as many other monsters, they have the curious ability to petr...
Mind and will completely dissolved into blankness by the corrupting influence of Chaos, the Chaos Spawn lurch and stagger into battle with twisted limbs flailing. Dangerous and un...
Brutish and bloodthirsty beasts, the Warhounds of Chaos are tireless hunters built of little more than muscle and fang. On the field of battle they are released to intercept the f...
Ungors are more dextrous than Gors and possessed of a wiry strength that makes them more than a match for humans. They live to murder and despoil all that is wholesome and are ext...
Ungors are more dextrous than Gors and possessed of a wiry strength that makes them more than a match for humans. They live to murder and despoil all that is wholesome and are ext...
Bray-Shamans are born into magic and they wield it with an instinctive ease. A miasma of fell sorcery surrounds then and, when their wrath is roused, reality itself becomes distor...
The Beastlords of the brayherds are hairy, muscle bound brutes possessed of a raw and savage might. Upon the battlefield a Beastlord is a force of untold destruction, gouging and ...
The Beastlords of the brayherds are hairy, muscle bound brutes possessed of a raw and savage might. Upon the battlefield a Beastlord is a force of untold destruction, gouging and ...
Razorgor are massive cousins of the Tuskgors, mountains of muscle and hair that are deadly in the extreme. Such is a Razorgor's appetite and fearsome metabolism that they are able...
Wrath and Rapture, Rage and Pain, Violence and Grace. All of this and more can be found in the Realms of Chaos: Wrath and Rapture. This incredible set unleashes the uncontrolled f...
Skulltaker is Khorne’s immortal champion and the greatest of all Bloodletters. Ever seeking worthy skulls for his master, he scans the battlefield for the enemy’s greatest champio...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '