Operating deep within hostile territory, Scout Squads reconnoitre the enemy’s movements, set ambushes, sabotage supply lines and destroy communications centres in daring commando raids. The task of...
Razorbacks are common variations of the Rhino chassis that can be armed with a variety of powerful turret-mounted heavy weapon systems that offer the squads they carry effective fire support before...
Centurion Assault Squads excel at storming enemy fortifications. They wield heavy duty siege drills that can breach even the strongest enemy fortifications, or reduce a living opponent to a bloody ...
Stepping out from the fog of war come the Rubricae. Many of these undying warriors were psykers in their own right, before an ancient curse damned them to an eternity as living husks – their baroqu...
The cruel terror troops known as Raptors consider themselves the elite of the Chaos Space Marines warbands. Their murder squads epitomise what has become of the Assault Marines of the Traitor Legio...
Equipped with the latest XV25 Stealth Armour these troops are the 'lone wolves' of the T'au army, operating independently of other formations.
This boxed set contains 3 multi-part plastic XV25 Stea...
Swift and deadly, T'au Commanders pilot battlesuits of intimidating size and power. Of course, simply piloting a huge battlesuit doesn't automatically make a troop into a Commander - more than anyt...
The Ethereals are serene and wise – spiritual leaders of the T’au who embody the wisdom and unity of the Greater Good. In times of war, they take to the field in person, fighting with ritual weapon...
As much a maverick as he is a master of covert operations, Sub-commander E’Myamoto is a formidable leader of stealth and sabotage missions. His structural analyser allows him to pinpoint the weak s...
The Predator is perhaps the best known and most widespread variant of the basic Rhino chassis, equipped with superior armour protection and firepower, but sacrificing the Rhino’s troop transport ca...
The Kin are a clone race of resilient and pragmatic warriors, who together form the ancient Leagues of Votann. Massed into mighty Oathbands, they emerge from the stellar tumult of the galactic core...
Hernkyn Pioneers skim across alien worlds and scout enemy positions, riding on their magna-coil bikes. Fast, resilient, and possessed of formidable firepower, these far-ranging bands of warriors of...
As the most accomplished hero of the Greater Thurian League, Ûthar the Destined is a Kâhl marked for greatness. His clone-birth was an event shrouded in wonder and Votannic prophecy, foretelling an...
The Leagues of Votann venture out from the galactic core after millennia of isolation, seeking new ventures and resources as they fight to preserve their Holds and honour the wisdom of their Ancest...
A warband expansion for Warhammer Underworlds: Nethermaze, featuring six mysterious miniatures
Includes a complete Rivals deck for out-of-the-box play and customisation
Contains over 70 cards, inc...
White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing content each month – including new rules and background, short stories, regular columns, special guests, and more.H...
The Heretic Astartes fight wars in the name of their Dark Gods on battlefields all across the galaxy, offering up sacrifices with bolter and blade. Prove your dedication to the Ruinous Powers with ...
Datacards make referencing your rules in battle easy. Containing quick-reference Stratagems and psychic powers, they're perfect for ensuring you don't forget crucial rules when you need them most.T...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '