Drakesworn Templars are the Heavens’ might made manifest. A Stardrake can roar forth lightning-charged clouds, summon starfire from the skies, or sweep enemies away with claws, fangs and a tail...
Dreadlords are master strategists yet selfish individuals, their arrogance matched only by their martial prowess. Some Dreadlords ride to war on Dragons, creatures of vast power w...
The Citadel Colour System breaks down painting your models into just a few easy steps. Choose between the Classic and Contrast Methods, then bring your miniatures to life. Our pai...
Said to be a truly ancient spirit, one who fought at the end of the world-that-was, the daughter of Alarielle known as Drycha Hamadreth has named herself the Regent of the Outcasts, leading the...
Castigators are powerful ranged support troops, commonly employed by the Lord-Arcananums of the Sacrosanct Chambers against those ethereal enemies that can kill with but a touch. The thunderhead gr...
The line infantry of a Sacrosanct Chamber is comprised of its Sequitors, stern warriors who channel the tempest through the magical weaponry bequeathed to them by Sigmar. To be struck by such a war...
Masters of aetheric lightning who can manipulate the cerulean energy of Azyr, the leaders of the Sacrosanct Chamber are known as Lord-Arcanums. Their storm-sight allows them to see the souls of liv...
The Sacristan Engineers of the Sacrosanct Chambers hail from the Ordinatus Conclave – sometimes known as the Conclave of the Thunderbolt for the devastating effect it can have on battle. These warr...
A vision of golden celestial light, a living embodiment of the God-King’s might, the Stormcast Eternals are messengers of vengeance armed with the might of stars. Once-mortal champions of Order for...
Idolised echoes of a bygone era, the Eidolons of Mathlann are summoned to life in times of dire need. These are no divine avatars, however, but collective manifestations of the an...
Made from supple, yet extremely strong dreamwood, the Vanari Starshard Ballistas are the premier artillery piece of the Lumineth Realm-lords. Firing a pair of long, perfectly balanced bolts in unis...
When the Daughters of Khaine march to war, their wizards and priestesses can conjure blood and shadow into dangerous magicks to harry their foes.The Bloodwrack Viper is an enormou...
The cataclysmic necroquake of Shyish has flooded the Mortal Realms with the powers of the aether. Incantations summon forth new conjurations of unprecedented power and frightful sentience, but ...
Unleash the verdant life magics of the Sylvaneth with these endless spells! Available only to Sylvaneth Wizards, these powerful summoned sorceries have the potential to turn the direst of battl...
Endrinmasters are senior members of the Endrineers Guild responsible for the upkeep of the fleets, and they take great pride in the speed and firepower of the craft under their auspices. They can s...
Endrinriggers are members of the Endrineers Guild, and report to a ship’s Captain as well as the fleet’s Endrinmaster. They bear rapid-fire rivet guns and aethermatic saws for conducting airborne r...
Wielding their spears with an unmatched ferocity and deadliness, the Ripperdactyl Riders are rightfully feared - but not as much as their mounts. With an instinctive urge to feed, Ripperdactyls des...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '