Field the Cauldron Guard, a Warscroll Battalion from Battletome: Daughters of Khaine with this bundle. Raised to a state of frenzied devotion by the witchbrew of their Hag Queen, ...
The wrath of the God-King. The Avenging Angel of Azyr. The Bearer of the World-Hammer. The First Scion of Sigmar - this is the Celestant-Prime. A great king and guardian of men even in mortal life,...
Battlemages require arcane foci and esoteric machineries to channel their sorcerous powers. Using celestial orreries, etheric lenses and enchanted objects like masks, orbs, staves...
An awesome multi-part plastic kit that contains the components you need to upgrade a set each of Paladins, Liberators and Prosecutors to represent the Celestial Warbringers Warrior Chamber.
Inc...
Assassins possessed of curious abilities who can blend into their surroundings at will, Chameleon Skinks are essentially invisible to all but the most obsessively trained observer. Existing within ...
The Citadel Colour System breaks down painting your models into just a few easy steps. Choose between the Classic and Contrast Methods, then bring your miniatures to life. Our pai...
Every unit and warscroll battalion in Warhammer Age of Sigmar owes allegiance to one of the four Grand Alliances – Order, Chaos, Death and Destruction – with many having other, mo...
Thunder cracks with every weighty blow delivered by the Concussors. Those foes not slain outright by bludgeoning strikes are battered into submission, stunned by the azure shock waves released by t...
Skull Cannons of Khorne are monstrous fusions of daemonic spirit and hellforged machine. Their twisted and clinkered forms burn with the desire to shed blood and crush bones, to exalt Khorne with e...
The Citadel Colour System breaks down painting your models into just a few easy steps. Choose between the Classic and Contrast Methods, then bring your miniatures to life. Our pai...
The Citadel Colour System breaks down painting your models into just a few easy steps. Choose between the Classic and Contrast Methods, then bring your miniatures to life. Our pai...
The enemy is innumerable, their massed hordes fill the world from horizon to horizon. Such a sight might destroy the resolve of most warriors, but the Decimators are not like most warriors. Wieldin...
Heavily armoured and carrying a fearsome range of weapons, Demigryph Knights are amongst the finest warriors of the Free Peoples. Their Demigryph mounts possess razor-sharp talons...
The Desolators form the ultimate attack wave of the Dracothian Guard. It is their task to finish the battle, for they are the final judgement of the Heavens. Lightning arcs between the Desolato...
The Doomfire Warlocks are the light cavalry of the war covens. They harass foes with blasts of arcane flame and volleys of black-fletched bolts, worrying the enemy’s flanks and sl...
It is said of the Doomseeker that his axe scorches the air with every swing, that he spits glowing cinders with every war cry, and that the wrath of the forge burns in his glare. ...
The Order Serpentis are famed for their use of fast moving units, and of these their chariots are one of the most destructive in battle. Drakespawn Chariots thunder across the bat...
Drakespawn Knights are some of the most fearsome of the Order Serpentis' dreaded warriors. The skill of the knights and viciousness of their mounts set them above the cavalry of l...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '