The second expansion to Terraforming Mars, Venus Next continues the journey of humanity as we terraform Earth's closest neighbor, Venus, with a side game board for the planet Venus, additional tile...
Coming to Mars was a big step...making it habitable will give us a new world! In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Ear...
The first expansion for Terraforming Mars, Hellas & Elysium consists of a double-sided game board representing two new areas of Mars: Hellas, which includes Mars` south polar region, and Elysiu...
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new c...
In the not so distant future, mankind has finally decided to spread beyond the boundaries of our world. The United Nations is giving out subsidies to any corporation who will invest time and money ...
# of Players: 2–5
Playing Time: 60 min
Age: 13+
It is 1882, and the Old Ones are already here.
They arrived seven hundred years ago and have been ruling the planet ever since. The majority of p...
# of Players: 2–4
Playing Time: 45 min
Age: 12+
In the 19th century, shortly after the industrial revolution, railways quickly spread over the world. Japan, importing Western culture and eager ...
# of Players: 1–5
Playing Time: 90-120 min
Age: 12+
Tapestry is a two-hour civilization game for 1-5 players designed by Jamey Stegmaier.
Create the civilization with th...
# of Players: 2–4
Playing Time: 60 min
Age: 13+
The world is on the brink of disaster. In Pandemic Legacy, your disease fighting team must keep four deadly diseases at bay for a whole year. Ea...
# of Players: 2–5
Playing Time: 40-100 min
Age: 14+
Welcome to The Prodigals Club! You and your fellows are proper Victorian gentlemen who have realized that the lower classes have more fun. No...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '