Ogors are rotund brutes entirely obsessed with eating and fighting. They rampage across the Mortal Realms on an endless, cyclical Mawpath, devouring everything they se...
With a mighty cry of ‘Waaagh!’, the warclans of the orruks shake the Mortal Realms to their core.In the Mortal Realms, there are those who fight for justice, those who...
The Orruks are Destruction incarnate. This vicious and primal race of natural-born killers loves nothing more than to wage unending war. Their society is built around ...
The Ossiarch Bonereapers come forth in macabre splendour, for they are Nagash's will given form. All that they kill becomes theirs, body and soul. This is a military f...
The cold‐blooded Seraphon strive to enact the Great Plan of the Old Ones, their ancient and mysterious creators. They are utterly dedicated to the destruction of Chaos, and will show no mercy to an...
For centuries beyond counting has the race of malevolent ratmen known as the skaven plagued the Mortal Realms. Arrogant, avaricious and utterly without mercy, the skaven seek to a...
The Slaves to Darkness pursue power at any cost. They’ve sold their souls to the Dark Gods in order to forge a path to supremacy, and their ill-gotten strength makes them a terrif...
Devout worshippers of Chaos, the Slaves to Darkness bring war to the tortured lands of the Mortal Realms.Crush the Mortal Realms beneath the iron tread of Chaos with Battletome: S...
The Sons of Behemat are might incarnate. When the gargant tribes are on the stomp, everyone else had better duck and cover if they want to survive. These ill-tempered titans can c...
Afflicted by the terrible curse that gives them their name, the Soulblight Gravelords are powerful undead monstrosities eternally hungering for the blood that sustains them. Commanding legions of u...
The Stormcast Eternals – supernatural warriors forged in Azyr, each the embodiment of Sigmar’s storm. The heavens roar and the sky crashes, split by searing bolts from above. With an explosion of l...
Stormcast Eternals are the mightiest warriors of Order. Each forged in Azyr by Sigmar's hand, these noble warriors strike out into the realms to do battle. Riding coruscating thunderbolts, they arr...
Strange and fey are the Sylvaneth, children of the life goddess Alarielle. These forest spirits have long dwelt in the woods of the Mortal Realms, protecting places of power from malign trespas...
Be'lakor, Chaos Daemon Prince, has known many different names. He is a creature who wields unholy weapons and abilities, and a figure who once commanded legions of unnatural being...
Beasts of Nurgle are slug-like monstrosities whose enormous bodies are weighed down with slime-slick muscle and blubber. Fanged maws yawn wide in their flesh, and an unspeakable r...
The Beast-skewer Killbow is a cruel ballista with one purpose – slaying the largest of beasts with brutal efficiency. Manned by Kruleboyz hand-picked for their profici...
The Beastlords of the brayherds are hairy, muscle bound brutes possessed of a raw and savage might. Upon the battlefield a Beastlord is a force of untold destruction, gouging and ...
Little is known of the mysterious First of the Vyrkos. When she and her lupine packs hunt, the enemy is overcome by a storm of savage claws and slavering fangs, their champions hideously transfigur...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '