This kit contains six frames of plastic terrain with which to build two brand-new terrain pieces that are compatible with the Sector Imperialis scenery kits. The first is a 12" tall building with a...
The Battle Sisters make up the vast majority of each of the Orders Militant, gunning down heretic, xenos and traitor alike with their holy trinity of weaponry – bolter, melta and flamer. They are t...
No two Battlewagons are the same, for the Meks that build them can never resist cobbling on armour plates, ramming spikes, assorted dakka, and random gubbinz. However, all are rugged transport tank...
The battlefields of the Charadon sector are littered with broken machinery, toxic waste, and the still-warm cores of ancient power plants. Among these ruins, the forces of Forge World Metalica defe...
Build an immersive battlefield set among the mechanical wastelands of the Charadon sector with the Galvanic Magnavent. This imposing piece of ancient machinery emits fierce waves of radiation that ...
Amidst belching furnaces and crackling discharge from barely-understood technology, the battlefield becomes a hazardous place to all who find themselves fighting upon it. Even the Adeptus Mechanicu...
The Beastboss is the overall leader of a Beast Snaggas mob, leading from the front and crushing the choicest prey between the serrated teeth of his Beastclaw. As the foremost authority within the w...
Over the millennia since Commorragh's founding its sand-filled arenas have drunk the blood of millions. Each arena has witnessed countless spectacles of perversity and death, but there is one gladi...
Archmagos Dominus Belisarius Cawl was already old at the dawn of the Imperium, over ten thousand years ago. During that span of ages the Tech-Priest has served as a Forge Lord, a Lexico Arcanus...
When Big Meks go to war they do it in style; festooned in massive mechanised contraptions of their own design and brimming with kustom dakka.
The Big Mek is armed with a kustom mega-blasta and powe...
Big Meks are obsessed with creating ever larger and more devastating war machines to unleash upon their foes. Their (often calamitous) endeavours have spawned some deadly dakka, one particularly vo...
When part of a larger battleforce the bikes' speed and power gives the Space Marine Commander a fast, hard-hitting punch to his attack.This box is the most cost effective way to buy three multi-par...
A master of gene-manipulation and bio-alchemy, the Biophagus is responsible for industrialising the process of indoctrination and infection. They concoct devious new contaminants that infect their ...
The Biovore is a squat, bloated creature - yet no less deadly for all that. Deep within its lumpen form, the Biovore nurtures a clutch of Spore Mines - living bombs that blanket the enemy in acids,...
The Black Guardians use swiftness and surprise to tear out the heart of the enemy army, and none embody this lightning-quick assault more than the Windriders. Darting out from Ulthwé’s portals into...
Bursting into reality in a blaze of multicoloured light, the Black Guardians are Craftworld Ulthwé’s sharpest blades. A standing army, extremely skilled and utterly dedicated to the destruction of ...
The Black Templars are relentless crusaders who sweep across the galaxy in a tide of fire and blood. Worshipping the God-Emperor as a deity, they swear mighty oaths to purge His realm of mutants, t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '