Collect together the rules and datacards you need to get your Astra Militarum army primed and ready to destroy the xenos threat on the gaming table. Included in this bundle:Codex: Astra Militar...
Collect together the rules and datacards you need to get your Astra Militarum army primed and ready to destroy the xenos threat on the gaming table. Included in this bundle:Codex: Astra MilitarumCo...
Atalan Jackals are fourth generation Neophytes who form the outriders of their gene-sect. They roam the corners of the host planet in search of new regions for their cult to infest.Atalan Jackals p...
Space Marine Bike squads carry out fast-moving assault missions. Attacking at incredible speeds, they use surprise and momentum to punch holes in the enemy formation, accelerating away as the enemy...
Led by the mysterious Ethereals and accompanied by alien allies whose cultures have been subsumed in their empire, the T'au believe that the very stars themselves will be reforged in the cause of t...
It is said that Aun'Va is the oldest and the wisest of his caste. He has counselled the greatest leaders of the T'au for longer than any can recall, and his hand can be seen at work behind much of ...
With an unrivalled knowledge and understanding of the art of war, Autarchs are the supreme commanders of the Aeldari warhost. An Aeldari army led by an Autarch acts as a perfect war machine, displa...
Autarchs are renowned for their strategic brilliance, sublime martial skill and indomitable strength of will. Long have they trodden the Path of the Warrior, wearing the ritual masks of countless A...
Aeldari Autarchs are blessed with a total innate understanding of the mechanics - and art - of war. Natural leaders, their presence on the battlefield means an Aeldari army will function as a pure,...
The Avatar is the living embodiment of Khaine, the Aeldari god of war and murder. Molten iron flows through his veins and bubbles of fiery ichor burst and solidify upon his skin. Thick red gore ooz...
An Avatar of Khaine is an ancient deity incarnate – a burning shard of Khaela Mensha Khaine, the Bloody-Handed God of the Aeldari. Awakened for battle, he marches through enemy fire without breakin...
The Razorshark Strike Fighter is a sleek atmospheric aircraft that is capable of sweeping down from the skies and blasting ground targets with its potent payload. Built along a design pattern modif...
The Sun Shark Bomber is a sleek atmospheric aircraft that is capable of sweeping down from the skies and blasting ground targets with its potent payload.
The Sun Shark Bomber kit shows the elegant ...
A single super-heavy tank is a dominant presence in an Astra Militarum battle line. As it ploughs inexorably forward it lays down a wide path of destruction. Enemy ranks shatter long before it ...
A single super-heavy tank is a dominant presence in an Astra Militarum battle line. As it ploughs inexorably forward it lays down a wide path of destruction. Enemy ranks shatter long before it ...
A single super-heavy tank is a dominant presence in an Astra Militarum battle line. As it ploughs inexorably forward it lays down a wide path of destruction. Enemy ranks shatter long before it ...
The Basilisk is a mobile artillery platform armed with a massive earthshaker cannon. The powerful shells fired by a Basilisk are capable of smashing apart both infantry and vehicles with ease a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '