# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
"I cannot forget Carcosa where black stars hang in the heavens; where the shadow of men’s thoughts lengthen in the afternoon, when the twin s...
In the sleepy town of Arkham, Massachusetts, a small band of intrepid investigators seeks to uncover the nature of a sinister menace that threatens humanity. But beware! The arcane realm holds coun...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
Shattered Aeons is the sixth and final Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game.In The Forgotten Age, you jour...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
Across the five cycles of Arkham Horror: The Card Game, you’ve encountered new investigators in each new deluxe expansion, giving you more an...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
In The Labyrinths of Lunacy, you and your fellow investigators wake to find yourselves gathered in a strange place, with no memory of how you...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
The Boundary Beyond is the second Mythos Pack in The Forgotten Age cycle.As the thread pulls, the weave unravels. Following the events of Thr...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
“Behind everything crouched the brooding, festering horror of the ancient town, and of the mouldy, unhallowed garret gable where he wrote and...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
The City of Archives is the fourth Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game.Following the events of Heart of t...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
In light slumber he descended the seventy steps to the cavern of flame and talked of this design to the bearded priests Nasht and Kaman-Thah....
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
“No one, even those who have the facts concerning the recent horror, can say just what is the matter with Dunwich…” –H. P. Lovecraft, The...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
The Dunwich Legacy is a deluxe expansion for Arkham Horror: The Card Game.
Several months ago, three Miskatonic University professors armed t...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
In the places of power where ordered space decays and gives way to the void, there are those who would call power from the beyond to create a...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
"It seemed that the railway express clerk on No. 5508 had been able to recall an incident which might have much bearing on my loss…" –H.P...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
“Once more I ventured within those brooding ruins that swelled beneath the sand…” –H.P. Lovecraft, “The Nameless City”
We think we know the ...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
Not far from Arkham, the stooped and weathered town of Innsmouth squats on the Atlantic coast. An aura of decrepitude and decay hangs over th...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
In The Labyrinths of Lunacy, you and your fellow investigators wake to find yourselves gathered in a strange place, with no memory of how you...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
The separate timelines of your Innsmouth investigations are quickly converging, as the pieces of your memory begin to click into place. You’v...
The separate timelines of your Innsmouth investigations are quickly converging, as the pieces of your memory begin to click into place. You’ve seen uncanny happenings and sinister meetings, and ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '