# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
Songs that the Hyades shall sing,Where flap the tatters of the King,Must die unheard inDim Carcosa-Robert W. ChambersDim Carcosa is the sixth...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
"This is the thing that troubles me, for I cannot forget Carcosa where black stars hang in the heavens; where the shadows of men's thoughts l...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
Deep within the icy, barren continent of Antarctica lies a secret: one so ancient and profound, it threatens to tear apart our very understan...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
In the far, uncharted reaches of the Earth, there dwell unspeakable things— ancient nameless beings whose very existence tear at the fabric o...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
For The Greater Good is the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.Following the events of The Wages o...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
Across the five cycles of Arkham Horror: The Card Game, you’ve encountered new investigators in each new deluxe expansion, giving you more an...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
Innsmouth is in your rearview mirrors, but you’re not out of danger yet. It’s time for a high-speed car chase along the old roads surrounding...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
Innsmouth is in your rearview mirrors, but you’re not out of danger yet. It’s time for a high-speed car chase along the old roads surrounding...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
In the Clutches of Chaos is the fifth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.After your fateful investigatio...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
Continue to dive beneath the surface and investigate the twisted and strange happenings in the small fishing hamlet of Innsmouth! Following c...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
Throughout your Innsmouth investigations, you have ventured into tide-hollowed caves and dripping tunnels—but these watery caverns are only t...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
Since you first awoke in a dank and gloomy tidal cavern, you’ve attempted to pull together the disparate pieces of your shipwrecked memories....
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
"The oceans of earth’s dreamland drop wholly to abysmal nothingness and shoot through the empty spaces toward other worlds and other stars an...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
There Has Been a Distortion in Time...
Something is wrong. Nobel Award-winning scientists and their revolutionary discoveries have vanished. ...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
Across the five cycles of Arkham Horror: The Card Game, you’ve encountered new investigators in each new deluxe expansion, giving you more an...
DESCRIPTION
The reading is not yet complete. The cards spin a new story, and you are the key. Experience The Circle Undone campaign with all-new player cards, new scenario cards designed to add...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
You thought the cases were closed, relegated to a past that was best left forgotten. Beginning with a search for two missing Miskatonic Unive...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
The passage of time itself has become tangled and knotted, and though you thought you had left the jungles of southern Mexico and the depths ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '