Bearing majestic standards into battle at the head of a Vanari host, Bannerblades are honoured champions of the Lumineth trusted with the sacred duty of defending the enchanted banners even in the ...
Soldiers and scholars both, the Vanari Bladelords are a walking contradiction of Lumineth philosophies. Although they hail from the Tyrionic nations and dedicate themselves to mastery of combat in ...
Made from supple, yet extremely strong dreamwood, the Vanari Starshard Ballistas are the premier artillery piece of the Lumineth Realm-lords. Firing a pair of long, perfectly balanced bolts in unis...
Vandus Hammerhand is a sworn enemy of the Dark Gods. As Lord-Celestant of the hammers of Sigmar his warriors fight as one, energised by his purpose and might. Vandus was the first to tame a cel...
Bold raiders and expert scouts, the Vanguard-Hunters are the elite infantry of the Vanguard Auxiliary Chambers. Battle-hardened veterans, they are experts at using the terrain to their advantag...
The Vanguard-Palladors of the Vanguard Chambers are without doubt the fastest ground elements of the Stormhosts. By transmuting into wind-borne lightning atop their Gryph-chargers, they can rid...
Raining death upon the enemy from afar, Vanguard-Raptors armed with longstrike crossbows are marksmen with few equals. Poised in well-chosen vantage points they wait with bolts loaded, reading ...
Masters of the mystical arts by nature, and the art of war by training and focus, the Lumineth Realm-lords seek to bring balance to the cosmos. Vanari troops are the m...
Vanquishers are expert, greatsword-wielding warriors, well practised in counter-charging enemy units pinned in place by Liberators and Vindictors. The celestial greatswords they wield with preterna...
Vigilors are Thunderstrike-armoured advance scouts. Rangers who forge ahead of the main Stormcast Eternal forces, Vigilors function similarly to the Vanguard chamber for the newly forged Stormhosts...
The bulwark of the Thunderstrike-armoured Stormcast Eternals, Vindictors are defensive specialists, using their shields and stormspears to hold the line against the multitudinous enemies of Order. ...
He was the first of his kind, and is the last of the Cythai still alive. All Ionrach bow before him, their one acknowledged leader, the eldest and greatest of their race. He is Vo...
Known across the Realms for their prowess in battle and absolute lack of fear when faced with enemies that tower over their stout forms, Vulkite Berzerkers are rightly feared by t...
The Order Serpentis make great use of monsters within their armies. The War Hydra is notoriously difficult to slay, as each time a foe chops off one of its many fire breathing hea...
The Daughters of Khaine are a fearsome cult that exults in the spilling of fresh blood. Honouring the Lord of Murder, these aelven warriors fight to fulfil the aims of their true mistress, the Shad...
Chaos corrupts all, but it does not go unopposed. The forces of Order fight to reclaim what’s been taken, including the Allpoints, as the lands of the Varanspire were once known. Small forces are e...
Woe betides those who profane the forests and stoke the wrath of the Sylvaneth. These creatures are the children of Alarielle, the guardians of her sacred places. When roused to fury, their vengean...
The Citadel Colour System breaks down painting your models into just a few easy steps. Choose between the Classic and Contrast Methods, then bring your miniatures to life. Our pai...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '