An Aether-Khemist is an invaluable addition to an airfleet. The armour of these specialists incorporates an array of high-tech tools, including quadbreather apparatus that allows them to sniff out ...
Masters of the guiding winds, Aetheric Navigators are aero-cartographers, atmospheric map-makers that help chart courses, find currents and steer along perilous trade routes. Even the most journeye...
At first they appear as spectral blurs in the ethersea, distant streamlined shapes that seem to materialise from nowhere. With powerful thrusts of their sickle-finned tails, the f...
No troops exemplify the Idoneth Deepkin way of life more than the Akhelian Guard. Mounted atop Fangmora Eels, they fight in a loose formation ideal for rapid assaults and sudden r...
Whether directing a raid for souls upon a coastline or heading the defence of an underground stronghold, the Akhelian Kings are the mightiest warriors of the Idoneth. They are the military leaders ...
Shrugging off enemy missiles, the Akhelian Leviadon plunges into the fray. Scythed fins dismember foes while the beast’s powerful jaws clamp down with enough force to crush temper...
Reborn from the land she loved in a soaring crescendo of hope, fury, loss and exhilaration, Alarielle the Everqueen is an ancient and powerful being. She is the goddess of life magic; where she...
First amongst Teclis’ disciples to learn the ways of the aelementiri, the Stonemages bring the might of the mountain to the battlefield. They can control rocks, boulders and even gravity itself to ...
Annihilators charge with the impact of a falling star, crashing into their opponents with enough force to obliterate them outright. Anything that somehow manages to survive their brutal charge is s...
An Arkanaut Admiral is the leader of an airfleet. An Admiral does not have a ship of his own, as each ship has a Captain at the wheel, but will nominate one craft as his flagship. It takes success ...
When it comes to feet on the ground, the Arkanaut Companies form the Kharadron Overlords’ main fighting forces. Descending swiftly via a Frigate’s grav-ladders or suspension ropes, an Arkanaut Comp...
The Arkanaut Frigate represents centuries of refinement by the shipwrights of the Endrineers Guild. In its design, a balance was struck between speed, transport capacity and firepower to create a v...
The jewel in the crown of the fleet, the Arkanaut Ironclad is a majestic airship. Bristling with weaponry, its deep cargo holds can be laden with aether-gold or it can be loaded to the gunwales wit...
Through total carnage and relentless slaughter, an Aspiring Deathbringer fights his way to gore-drenched glory. Even as his axe tears apart the flesh of his hated foe, the fell champion screams pra...
Merciless hunters who stalk the weak, these Aspiring Deathbringers stride through the battlefield exuding pure menace with every step. Any foes who display even the slightest fear or hesitation are...
The Citadel Colour System breaks down painting your models into just a few easy steps. Choose between the Classic and Contrast Methods, then bring your miniatures to life. Our pai...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '