Obsidius Mallex lives! The Chaos Lord has risen from his defeat, and has created a corrupted citadel inside the Blackstone Fortress. Through heretical rituals, his followers have activated ever mor...
A perfect expansion set for fans of Warhammer Quest: Blackstone Fortress, this pack provides you with two new hostiles in the form of a Chaos Ogryn and Traitor Commissar (even the infamously stoic ...
The men and women of House Cawdor are the bonepickers, scrap herders and midden-thieves of Necromunda, their vast empire built on the discarded scraps of other clans and bound together by an unshak...
Unleash the wrath of the House of Faith with these 26 handy reference cards, representing the myriad tricks and schemes that can be used to gain an advantage in the underhive. As well as 18 gang-sp...
Upgrade your Cawdor fighters with a selection of death-dealing weaponry, allowing you to create a unique and formidable gang. Also included in this set are alternate heads and arms, so you can pers...
Conquer the underhive with stealth, subterfuge and sabotage with the new plastic Delaque gang! While other Clan Houses proudly proclaim their strengths, proclaiming their dominance to all who will ...
Unleash the wrath of the House of Shadow with these 26 handy reference cards, representing the myriad tricks and schemes that can be used to gain an advantage in the underhive. As well as 18 gang-s...
A Nacht-Ghul is an assassin and saboteur without peer. Crafted by psychic-science and esoteric chems, they are the edge of the blade in the dark that cuts away the enemies of the Delaque – or the e...
While other Clan Houses proudly proclaim their strengths – and their dominance – to all who will listen, the underhive denizens of Delaque silently wait and watch, leaving others to wonder what dar...
House Escher is unique among the great Houses of Necromunda, for its gangs are made up entirely of women. Masters of pharmaceuticals and chemical manipulation, what an Escher may lack in terms of r...
The gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. Far larger and stronger than an ordinary human, they flau...
The Outcast Gangs of Necromunda are made up of the dregs of underhive society. These individuals have freed themselves from the constraints of societal hierarchy in order to walk a dangerous and of...
Forged in the fires of House Cawdor, these dice are sure to bring luck to any gang hailing from the House of Faith. Whether you're a Word-Keeper, Firebrand, or Brethren, you'll want a set of these ...
Forged in the Shadow of House Delaque, these dice are sure to bring luck to any gang hailing from the House of Shadow. You'll want these dice for your sneaky boys.These 16mm dice are black with bro...
Have faith in the Emperor, and your rolls shall be blessed, so you may purge the enemy with a wealth of sixes – especially if you use these dice for Kill Team.This set includes 20 six-sided dice me...
Some warriors are destined to bear the mantle of command. Whether hardened veterans, inspirational orators or blood-hungry champions, these leaders are worth many times their number, possessing the...
While many kill teams, such as those of the Deathwatch Space Marines, are made up of hand-picked, specially trained warriors, others are taken from the rank and file of the galaxy’s many armies. Wh...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '