One Night Ultimate Werewolf Daybreak is a fast game for 3-7 players in which everyone gets a hidden role, each with a special ability. (No plain "villagers" here!) In the course of a single morning...
No moderator, no elimination, no werewolves. In One Night Ultimate Vampire, the sun has just set, and vampires have descended on your sleepy little town, slowly turning the villagers into even mor...
No moderator, no elimination, ten-minute games.
One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublem...
Avast ye, mateys! Lookit thar! It be a chest of gold! But how to divvy up th' loot? Aye! Draw yer cards and watch out for yer hornswagglin' mateys! Gamblin' be th' pirate way!
Pirate 21 is competit...
# of Players: 2–4
Playing Time: 30-45 min
Age: 8+
From the slums, where purse-snatchers and courtesans work their respective trades, to the inner salons of the Louvre, where confessors, royal a...
The Red Dragon Inn 4 invites four new adventurers (Captain Whitehawk, First Mate Remy, Bryn the Boatswain, and Tara the Navigator), the officers of the Crimson Drake, for a night of drinking, gambl...
2-4 Players
30-60 minutes
Age: 13+
You’ve spent all day dealing with meddlesome adventurers slaying your monsters and taking your stuff. Now it’s high time you kicked back for an evening at the B...
2-4 Players
30-60 minutes
Age: 13+
The Magnificent Adonis` pretentious title, `Bard of the Ages` - self-given, of course - makes him the envy of other bards. Okay, not really, but he can carry ...
2-4 Players
30-60 minutes
Age: 13+
Brother Bastian expands the party at the Red Dragon Inn with a brand-new character! Bastian brings powerful prayer cards with him, giving him great flexibilit...
2-4 Players
30-60 minutes
Age: 13+
The Red Dragon Inn: Allies - Cormac the Mighty expands the party at the Red Dragon Inn with a brand-new human barbarian, introducing a new rage mechanic that ...
2-4 Players
30-60 minutes
Age: 13+
When you first meet this soft-spoken young elf, you might be surprised to learn that she`s an adept adventurer; even more so that she`s often fighting on the ...
2-4 Players
30-60 minutes
Age: 13+
Thanks to some drunken teleportation experiments, Pooky`s evil doppelganger has invaded the tavern from some other nasty plane of existence. Hes here to creat...
2-4 Players
30-60 minutes
Age: 13+
Halden the Unhinged - his totems would like to remind you that he isn`t making up the voices in his head. The Red Dragon Inn: Allies series are advanced, sing...
2-4 Players
30-60 minutes
Age: 13+
Goblins who adventure together, party together! Keet and his sister Nitrel have spent their lives exploring dungeon treasure vaults across the land - and blow...
2-4 Players
30-60 minutes
Age: 13+
Ozrik the Adept expands the party at the Red Dragon Inn with a brand-new elementalist who is a master of manipulating his abilities. Many of Ozrik`s cards hav...
2-4 Players
30-60 minutes
Age: 13+
One is a skilled hunter, the eagle-eyed sniper who never misses a shot. The other is a fearsome werewolf, who is both a formidable villain and a literal party a...
2-4 Players
30-60 minutes
Age: 13+
Spyke and Flower are munchkins adventurers whose sole purpose is to kill monsters, take their stuff, and level up... so they can kill more monsters and take m...
2-4 Players
30-60 minutes
Age: 13+
The Red Dragon Inn: Allies - Witchdoctor Natyli expands the party at the Red Dragon Inn with a brand-new troll shaman, introducing a new debuff mechanic that ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '