Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness.
The nefarious Marquise de Cat has seized the great wood...
# of Players: 2–4
Playing Time: 45 min
Age: 10+
Heroes, stand ready! The gods are offering a seat in heaven to whichever hero defeats their rivals. Your courage and wits will be your most ...
In The Vale of Eternity, players are tamers who hunt various monsters and spirits to tame them as minions. In this fantasy world, numerous creatures are living in harmony. Among them, dragons are t...
"Are the stars unfamiliar here?" she asked, and the sky grew suddenly dark, the star's patterns alien and exotic. "This is the Wandering Sea. The gods have brought you here, and you must wake them ...
The Dwarves once lived beneath three mighty mountains. After centuries of war they defeated their age-old enemies the Dragons. Moving to the surface, the Dwarves built magnificent cities and won re...
Artisan dragons, the smaller and magically talented versions of their larger (and destructive) cousins, are sought by shopkeepers so that they may delight customers with their flamecraft. You are a...
Unmatched Adventures: Tales to Amaze, which is themed around the pulp adventures, tall tales, and local legends of the mid-20th century, gives you a whole new way to play Unmatched.
In the game, pl...
Sleeping Gods: Dungeons adds six dungeons to Sleeping Gods. Each dungeon includes a map and stories. In a dungeon, gameplay will be slightly altered from the regular game.
Each map is printed on th...
The Wandering Sea is vast, filled with hidden treasures and lost totems. To the far south lies Zokmere, the sanctuary city, where hundreds of splintered houses cling to the jungle hills in a turquo...
Age of Innovation is a standalone game set in the world of Terra Mystica.
Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect ...
Gaston, the Horned King, and Lady Tremaine join the ranks of Disney Villainous in Despicable Plots, the newest expand-alone expansion to the Disney Villainous line!In Disney Villainous, players tak...
To win, each Villain must complete a unique story-based objective. To win as Loki, players must gain and spend ten mischief, which is primarily gained via multiverse personalities played by Loki to...
In Villainous: Bigger and Badder, each player takes control of one of three Disney characters, each one a villain in a different Disney movie, specifically Syndrome (The Incredibles), Lotso (Toy St...
The mysterious Dúnedain tirelessly protect the Free Peoples from lurking shadows and unseen dangers. In their duty to safeguard the realm, these Rangers of the North selflessly walk in harm’s way...
Age; 14+
Players: 1-4
Time: 30 Minutes
The proud, hardy Dwarves are known throughout Middle-earth for their tenacity, strength, and craftsmanship. From the members of the Traveling Company to...
Age; 14+
Players: 1-4
Time: 30 Minutes
The Kingdom of Gondor has been beset by enemies for centuries. Constantly under the threat of Mordor, the people of Gondor have grown into stalwart defe...
Age; 14+
Players: 1-4
Time: 30 Minutes
The noble warriors of Rohan, the Rohirrim, have always been renowned for their cavalry. Masters of horses and friends of Gondor, the riders of Rohan cha...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '