2-4 Players
30-60 minutes
Age: 13+
One is a skilled hunter, the eagle-eyed sniper who never misses a shot. The other is a fearsome werewolf, who is both a formidable villain and a literal party a...
The separate timelines of your Innsmouth investigations are quickly converging, as the pieces of your memory begin to click into place. You’ve seen uncanny happenings and sinister meetings, and ...
Since the launch of Legend of the Five Rings: The Card Game, the Great Clans of Rokugan have teetered on a precarious ledge. Now, in one night, that ledge has given way. New alliances have been for...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
The Dunwich Legacy is a deluxe expansion for Arkham Horror: The Card Game.
Several months ago, three Miskatonic University professors armed t...
# of Players: 2
Playing Time: 15 min
Age: 12+
In Agent Hunter, two players act as rival agents attempting to eliminate their opponent's safe houses, which are represented by face-down cards; th...
# of Players: 3–10
Playing Time: 30 min
Age: 12+
The Challenge Deck adds 100 new victory conditions for your fights. Instead of fighting to the death, now you can argue about who would win at F...
# of Players: 3–6
Playing Time: 30 min
Age: 14+
A card game about Japanese geisha by Seiji Kanai.
Players take the roles of various geisha, and compete with the other players to win the legenda...
# of Players: 2–10Playing Time: 30 minAge: 10+
Timeline is a card game played using 110 cards. Each card depicts a historical event on both sides, with the year in which that event occurred on only...
In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way t...
All of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately, she has locked herself in the palace, and you must rely on others to bring your rom...
In Munchkin Warhammer 40,000, you become an Ultramarine, Necron, Aeldari, Ork, Death Guard, or Tyranid. Make a Pilgimage to Holy Terra, use your Lasblaster, and of course you need More Dakka! Be vi...
Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge – Cthulhu! Will they survive? Will they retain t...
The mysterious Dúnedain tirelessly protect the Free Peoples from lurking shadows and unseen dangers. In their duty to safeguard the realm, these Rangers of the North selflessly walk in harm’s way...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
There Has Been a Distortion in Time...
Something is wrong. Nobel Award-winning scientists and their revolutionary discoveries have vanished. ...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
Deep within the icy, barren continent of Antarctica lies a secret: one so ancient and profound, it threatens to tear apart our very understan...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
In the far, uncharted reaches of the Earth, there dwell unspeakable things— ancient nameless beings whose very existence tear at the fabric o...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
A cataclysmic war has engulfed the earth—a war between three arcane cults, each seeking to bring their own loathsome master into the world. T...
DESCRIPTION
Century: A New World is the third and final installment of the Century series from designer Emerson Matsuuchi.
Century: A New World sends players to the Americas at the dawn of the 16...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '