The Soul Wars are over, but a new conflict brews in the Realm of Beasts.It is a time of great change in the Mortal Realms. A surge of life sweeps across the eight realms to force back the tide ...
Stormcast Eternals are the mightiest warriors of Order. Each forged in Azyr by Sigmar's hand, these noble warriors strike out into the realms to do battle. Riding coruscating thunderbolts, they arr...
The eagle-eyed Knight-Judicator is an officer of Angelos Conclaves who wields the terrifying terminus greatbow, a gargantuan weapon that can fell the mightiest of foes from far across the battlefie...
There is no higher rank in a Stormhost than Lord-Commander, and in the Hammers of Sigmar this esteemed position is held by Bastian Carthalos, the Thunderborn. Once reforged with the power of the ni...
Annihilators charge with the impact of a falling star, crashing into their opponents with enough force to obliterate them outright. Anything that somehow manages to survive their brutal charge is s...
Vigilors are Thunderstrike-armoured advance scouts. Rangers who forge ahead of the main Stormcast Eternal forces, Vigilors function similarly to the Vanguard chamber for the newly forged Stormhosts...
Stormstrike Chariots are the Stormcasts specialist linebreaker units. Pulled by two specially bred gryph-chargers, these chariots are swift enough to evade enemy fire and to respond with either a m...
Stay focused on the war at hand with this essential set of reference cards that cover every single unit found in Battletome: Stormcast Eternals. You'll also get 30 tokens that will help you keep tr...
Dauntless warriors of the Redeemer conclaves, the Vindictors are the shieldwall upon which the forces of ruin shatter.This box is the perfect way to start your collection of Stormcast Eternals. You...
The Soul Wars are over, but a new conflict brews in the Realm of Beasts.It is a time of great change in the Mortal Realms. A surge of life sweeps across the eight realms to force back the tide ...
The Soul Wars are over, but a new conflict brews in the Realm of Beasts.It is a time of great change in the Mortal Realms. A surge of life sweeps across the eight realms to force back the tide ...
While the Mortal Realms rage under the fires of countless wars, one scorned figure looks to take advantage and further his unknowable agenda. Be'lakor, the Dark Master, whose sche...
The bulwark of the Thunderstrike-armoured Stormcast Eternals, Vindictors are defensive specialists, using their shields and stormspears to hold the line against the multitudinous enemies of Order. ...
Vanquishers are expert, greatsword-wielding warriors, well practised in counter-charging enemy units pinned in place by Liberators and Vindictors. The celestial greatswords they wield with preterna...
The Knight-Relictor is a sombre guardian of the sepulchral Temple of Ages. In battle these macabre-looking warriors chant prayers to the God-King in order to invoke his divine might to smite their ...
Archmage Teclis leads his Lumineth hosts against the Great Necromancer in a battle to save the realms. Nagash has brought a ghastly era of hauntings upon the Mortal Realms, for th...
Morathi, High Oracle of Khaine, sets her sights upon the greatest prize of all – the power of a goddess! As furious war consumes the Mortal Realms, the shadow-wreathed empire of H...
Everything you need to get started in the Mortal Realms of Warhammer Age of Sigmar, this magazine is the perfect purchase for the absolute beginner who’d like to dip their toes in the hobby of coll...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '