In his mortal life, Awlrach promised aid and safe transport to desperate travellers, only to send his victims to a grisly death in the briny deeps. When Awlrach’s spirit made its way to Nagash, the...
The Scriptors Mortis record the rise of Nagash’s empire and punish any who would stand against it. With a mere flick of a quill, they sentence souls to be dragged to the underworlds, condemning the...
From Shyish, the Realm of Death, come the ethereal Nighthaunt – incorporeal spirits driven to murder by their bitter hatred for the living. These spectres are the terror weapon of the Great Necroma...
While the Mortal Realms rage under the fires of countless wars, one scorned figure looks to take advantage and further his unknowable agenda. Be'lakor, the Dark Master, whose sche...
Krulghast Cruciators were once mortals that met a gruesome end on the torture rack. In death, their bitter souls have been twisted by Nagash into ghastly manifestation...
An indomitable new malevolence has stirred an ancient terror. No longer content to hunt civilisation’s edges, phantasmal forces gather into spectral armies. This is no...
The most favoured spirits of Lady Olynder's court are 'honoured' with a place in her Sorrowmourn Choir, a gathering of keening banshees and grief-stricken harridans wh...
The cataclysmic necroquake of Shyish has flooded the Mortal Realms with the powers of the aether. Incantations summon forth new conjurations of unprecedented power and...
The Myrmourn banshees have a diabolical hunger, for they feast solely upon magic. No enemy spell is safe from the ravenous spirits, and they haunt the Mortal Realms in...
The perfect introduction to the Nighthaunt faction from Warhammer Age of Sigmar, this kit contains 4 push-fit Glaivewraith Stalker miniatures, 6 pots of paint and a st...
Ancient skeletons and mouldering corpses crawl from their barrows, called forth by the dark sorcery of Nagash, Supreme Lord of the Undead. Ancient beyond reckoning, cr...
Moving like a ghostly cyclone, the creatures known as Bladegheist Revenants spin in a frenetic fashion. They are souls taken from those who met particularly tormenting...
Where once Dreadscythe Harridans were healers and nurturers, the Harridan Curse – dealt as a terrible reward by Nagash – reshapes them in death into something quite th...
In the living world executioners are tasked with the ending of life, often by axe stroke or noose. The headsmen of the Mortal Realms who knowingly slay the innocent as...
The most numerous of all the spirits that join Nighthaunt processions are the Chainrasp Hordes. These gheists are created from the spirits of the most vicious and irre...
In life, Kurdoss Valentian had a ruthless desire to rule, and many were his wicked deeds to secure power. Nagash ensured that his ultimate dream was secured in name on...
Once a sorcerer-king rich in the knowledge of amethyst magic, Reikenor ran afoul of Nagash. Now, in undeath, the Grimhailer is cursed to serve the Great Necromancer, a...
The Dreadblade Harrows are the officers beneath the Knights of Shrouds. In life, each of these wights watched their leader’s betrayal, neither helping nor hindering. E...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '