Wield the power of the aethersea with these dice, themed around the abyss-dwelling Akhelian and Namarti.This set includes 20 six-sided, round-edged dice that measure 16mm along ea...
Stay focused on the battle at hand with this essential set of reference cards, covering every single unit found in Battletome: Idoneth Deepkin. You'll also get 28 tokens that will...
The Idoneth Deepkin are a mysterious race of aelves who dwell within the oceans of the Mortal Realms, emerging from their watery seclusion to plunder the souls of land-dwellers – ...
Idolised echoes of a bygone era, the Eidolons of Mathlann are summoned to life in times of dire need. These are no divine avatars, however, but collective manifestations of the an...
Thrallmasters are cunning and sea-scarred Akhelians who lead the Namarti hosts into battle. Master duellists skilled with all manner of esoteric weapons and accompanied by a vicious snapjaw eel, th...
The great magmahold of Ryftmar stands upon the precipice of disaster, ravaged by centuries of war and battered by the acidic tides of the Vitriol Sea. With every passing day, it seems closer to col...
Please note – when you purchase this miniature, you’ll receive the Start Collecting! Fyreslayers box. This contains the complete Magmadroth kit, with all the options as described ...
Kick off your Idoneth Deepkin collection with this specially selected starter set! We've taken some core units every army needs, and put them in one handy set, saving you money co...
He was the first of his kind, and is the last of the Cythai still alive. All Ionrach bow before him, their one acknowledged leader, the eldest and greatest of their race. He is Vo...
No troops exemplify the Idoneth Deepkin way of life more than the Akhelian Guard. Mounted atop Fangmora Eels, they fight in a loose formation ideal for rapid assaults and sudden r...
Shrugging off enemy missiles, the Akhelian Leviadon plunges into the fray. Scythed fins dismember foes while the beast’s powerful jaws clamp down with enough force to crush temper...
At first they appear as spectral blurs in the ethersea, distant streamlined shapes that seem to materialise from nowhere. With powerful thrusts of their sickle-finned tails, the f...
Like all aelves, Namarti Thralls possess a physical grace that to other races appears supernatural. The Thralls march to war for the Idoneth as the main body of their infantry, an...
Namarti Reavers provide the archers and scouts for the Idoneth Deepkin phalanxes. The Akhelians recognise the need for reconnaisance, picket forces and massed missile fire, but re...
Gifted with the spirit-sight and keen analytical minds, the Soul Wardens keep a tally of interred souls, tending to them and calculating how many are needed for certain tasks. Ord...
The Soulrenders are unusual amongst the Isharann, for they are trained alongside the Akhelians, and are well accustomed to acting at the forefront of battle. Upon each Soulrender’...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '