Prince Duvalle leads the coterie of Soulblight Gravelords known as the Crimson Court, a band of merciless hunters united by their cruel abilities. They found their way into Direchasm through a spli...
In the shadow of a living mountain, two warbands clash to see which one will be the hunter and which one will be vanquished. While they make both have come to Beastgrave with different goals in min...
Deep within the darkness of Ulgu, Realm of Shadows, lies an impossible maze sequestered far beneath the sea. Two warbands brave the twisting shadow-magics of this ancient place, one spurred by divi...
Deep within the darkness of Ulgu, Realm of Shadows, lies an impossible maze sequestered far beneath the sea. Two warbands brave the twisting shadow-magics of this ancient place, one spurred by divi...
Over the Centuries, the Idoneth Deepkin of the Ionrach Enclave had visited Beastgrave many times, claiming countless souls from the Silent People with which they might ensure their own survival. Th...
When Nagash resolved to conquer Ghur, Kainan's Reapers were amongst the first forces he despatched, the tithekeepers sent to call in ancient debts and claim osseous stockpiles that might be used to...
Driven by constant competition for promotion, this eclectic band of skyfarers will go to any lengths to secure a valuable haul, and will pepper with volleys of aethershot all those who try to take ...
Skittershank’s Clawpack and the Shadeborn take their shadowy battles out of the Nethermaze and into Ghur, the Realm of Beasts. Originally available in the Warhammer Underworlds: Nethermaze Core Set...
Arena Mortis gives you a variety of new ways to use your existing Warhammer Underworlds collection. 3 to 6 players choose a single fighter from any warband to send into brutal melee, either in a fr...
All Bonesplitterz carry a spark of the violent god Gorkamorka's wild rage in their cracked minds. In the Wurrgog Prophet Hedkrakka, the self-proclaimed 'Gob of Gork', this connection is especially ...
Upgrade your decks with Warhammer Underworlds: Direchasm – Silent Menace. This is a massive expansion with something to offer every warband, and it allows you even more choices when choosing your g...
The Mirrored City of Shadespire is a nightmare plane of illusions and madness, an ever-changing labyrinth of endless stairs, cramped streets, and soaring archways. Dare you enter and claim the glor...
Throw in your lot with the forces of Death with this dice set for Warhammer Underworlds. It contains all the dice that you need to play the game and awaken the devastating power of the living mount...
Continue your adventures in Warhammer Underworlds with this card pack. Designed to be used with the Warhammer Underworlds Starter Set, it introduces the concept of deckbuilding to your games. The p...
The Slann Starmasters of the Seraphon foresaw danger in Beastgrave. Unchallenged, the corrupting presence of Chaos would transform the mountain into a colossal demigod whose power would wreak havoc...
In the shadow of a living mountain, two warbands clash to see which one will be the hunter and which one will be vanquished. While they make both have come to Beastgrave with different goals in min...
Rippa has led his grumbling and mutinous companions to Beastgrave in pursuit of the magnificently shiny choppa he sees every night in his dreams. With that blade in his hand, surely Rippa could rid...
Enter the ultimate competitive miniatures game with the Warhammer Underworlds: Beastgrave core set. Inside, you'll find everything you need to start gaming in the depths of Beastgrave, with dice, m...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '