Small and agile compared to their lumbering kin, Armiger-class Knights are still war machines of incredible power. Piloted by young squires or lowborn pilots, Armigers act as mobile support and out...
Forge world Metalica is besieged. Typhus and his plague-ridden hosts seek to infect the planet with the gruesome and terminal malady known as the Nemesis Wurm. As the worlds of their system burn an...
The Knight Castellan can be likened to a towering fortress, a bastion of Imperial might garrisoned by a single Noble lord and armed with an array of weapons so fearsome that they can tear the heart...
The Imperial Knights march to war with earth-shaking footfalls, towering over mortal soldiers and lesser machines. Each Knight is a towering engine of destruction, a bipedal killing machine bristli...
Forge world Metalica is the furnace heart of war production in the Charadon Sector.Upon the orders of Abaddon the Despoiler, Typhus leads a vast invasion into the Charadon heartlands, seeking to be...
Designed to make it easier to keep track of movement, weapon skill and ballistic skill in games of Warhammer 40,000 without needing to refer to the Codex, this set of 11 large-format datasheet card...
Deployed at the forefront of battle, a Sacristan Forgeshrine forms a vital support hub for knightly lances. Vital rituals are carried out here, the Forgeshrine’s Auto-Sacristan offering repairs, re...
Carrying more firepower than a tank squadron, the Imperial Knight Crusader strides into battle with the confidence two main guns will give you. Capable of smashing holes in even the hardiest defenc...
Designed to smash apart enemies at close range, very few enemies can withstand the initial assault of the Imperial Knight Gallant. The ground shakes as the Knight Gallant stomps forward, closing in...
This bundle is a great collection of Imperial Knight miniatures. There’s even an excellent scenery piece included, which can be used to refuel and repair your Knights in your games of Warhammer 40,...
An imposingly tall, heavily armed engine of war, nothing announces its presence on the battlefield quite like an Imperial Knight Warden. Carrying itself into the thick of the action with heavy, thu...
Datacards make referencing your rules in battle easy. Containing quick-reference Stratagems and Knightly Teachings, they're perfect for ensuring you don't forget crucial rules when you need them mo...
Nimble and responsive, Armiger Warglaives lope towards the enemy with purposeful strides. On one arm they wield fearsome reaper chain-cleavers, their adamantium teeth whirring and actuator motors r...
The Armiger Helverin is a fast-moving weapons platform designed to lay down blistering hails of heavy fire while running rings around the enemy’s forces. In place of the close-ranged armaments of t...
The Knight Valiant defeats its enemies through the simple principle of applying overwhelming firepower at close proximity. Marching relentlessly into the fight, gunfire scattering uselessly from it...
The Knight Preceptor is a Questoris-class close-ranged powerhouse. Its design is intended to exemplify the core tenets of the Code Chivalric in battle: close with the enemy in honourable range, eng...
The ground shakes as the Imperial Knights march to war. Guided by a Noble pilot, an Imperial Knight moves with a speed and grace that should not be possible from such a towering engine of war. Enem...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '