An Avatar of Khaine is an ancient deity incarnate – a burning shard of Khaela Mensha Khaine, the Bloody-Handed God of the Aeldari. Awakened for battle, he marches through enemy fire without breakin...
Set up exciting games of Warhammer 40,000 without wasting a second using the Tempest of War mission pack. This pack provides a fast and casual way to approach matched play missions, offering plenty...
Autarchs are renowned for their strategic brilliance, sublime martial skill and indomitable strength of will. Long have they trodden the Path of the Warrior, wearing the ritual masks of countless A...
The Aeldari once ruled the galaxy, before their civilisation collapsed beneath the weight of its own hedonism. Now the Asuryani sail the stars aboard massive vessels called craftworlds, their citiz...
Streaking into battle at speeds that render them barely visible to human eyes, Shroud Runners effortlessly outmanoeuvre their enemies while harassing them with pinpoint sniper fire. Each jetbike ac...
Possessing deadly long-ranged weaponry, Wraithguard are constructs made from wraithbone, imbued with the spirit stones of dead Aeldari.
The Wraithguard can be equipped with a wraith cannon, or a D-...
Though they once ruled the stars, the Aeldari brought about a terrible curse that shattered their empire forever. Crossing the galaxy on their vast world-ships, lead by the most powerful psykers in...
Aeldari mythology is replete with noble heroes at one with their steeds, and in the Shining Spears, the glories of legend are made manifest. These Aspect Warriors live to joust, which they do at br...
The Rangers are Outcast warriors, wanderers who left the regimented lives of the craftworlds behind them. Adepts in the arts of stealth warfare, marksmanship, and tracking enemies through harsh ter...
Swift and savage battle erupts upon the warp-cursed world of Daethe, as Autarch Ghaelyn leads the warriors of Saim-Hann against the Black Legionnaires of Warpsmith D'vok the Unmaker. Deep within th...
A galactic tapestry of shimmering strands used by the Aeldari to traverse the stars without risking the dread realm of the warp, the webway once spanned the galaxy, even stretching out into the emp...
The Warp Spiders Aspect Warriors are the epitome of aggressive defence. Using a compact warp-generator housed within their armoured backpack, they can make short warp-jumps, disappearing and reappe...
Aeldari Warlocks are psykers who can use their powers to affect the outcome of battle or improve the fighting skills of those around them.The Warlock is posed defiantly with one hand clutching an e...
Battle-psykers, bearing Khaine's mark upon their soul, the Aeldari Warlocks are never more at home than in the heat of battle. While the power of the Farseers is subtle and patient, the Warlocks ar...
War Walkers are used in rough terrain, to scout out enemy positions. Its two heavy weapons provide a considerable arsenal for its size, but it lacks the armour to fight at the centre of an attack.
...
Vypers are highly mobile weapons platforms, capable of laying down a withering fire even at high speed. Their speed more than makes up for their light armour. Vyper Jetbikes are chosen in squads of...
Designed to make it easy to distinguish command vehicles in your Chaos Space Marines, Astra Militarum, Aeldari, Space Marines and T’au Empire armies and squadrons, this is a frame of 20 plastic com...
The Great Rift has opened, and the galaxy will never be the same. For the Aeldari, it brings renewed hope as well as horror, for Ynnead is rising, and when she awakens fully, their race will be reb...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '