Deployed as fast-moving rapid-response forces, Space Marine Vanguard Veterans are close-combat specialists. These veterans of the 1st Company take to war propelled by jump packs and armed with the ...
Tactical Squads are the backbone of any Space Marine army. They hold ground; provide fire support and charge into bloody melees, as the ever-changing theatre of war dictates.This box contains every...
Falling from the sky with lightning speed and stunning aggression, the ferocity of a Space Marines Assault Squad is rarely matched in battle. Countless shells of bolt pistol fire slam into the enem...
Book 2 of the Psychic Awakening SeriesThe epic Psychic Awakening series continues with Faith & Fury. This campaign book features a host of new rules for both the Adeptus Astartes and Heretic As...
Sternguard Veterans are drawn from a Chapter’s prestigious 1st Company. Deploying wherever the battle is fiercest, they particularly excel in the use of ranged weaponry.
The 5 man Sternguard Vetera...
Incredible strategists, masters of tactics and capable of besting foes many times their size in single combat, Space Marine Captains rank amongst the universe’s finest commanders – perfect for lead...
A Chapter's first company is known as the Veteran Company and contains its bravest and most heroic Space Marines. Invariably the most powerful Company in the Chapter, its warriors are trained to ta...
Standing three times the height of a man, these towering war machines bear powerful weapons and are as lethal at range as in close assault. A chapter's Dreadnoughts are treasured relics, only awoke...
A Dreadnought is a truly massive fighting machine, weighing several tons and standing two or three times the height of a man. As the Dreadnought strides into battle, incoming fire spatters like rai...
Support troops who truly live up to their name, the Space Marine Devastators deliver the Emperor’s judgment via stunning displays of brutal firepower. Missiles slam into ranks of enemies, blasts of...
The Predator is the main battle tank of the Adeptus Astartes, boasting formidable firepower and reinforced armour. Capable of being fitted with a number of weapon loadouts, this versatile war engin...
The Vindicator is a Rhino-based siege tank that boasts the most devastating weapon in the Space Marines' armoury - the demolisher cannon. The demolisher cannon is the weapon of choice amongst the I...
Clad in ancient suits of power armour, impressively powerful and daunting to behold, Mark III Space Marines are a living reminder of the dark days of the Horus Heresy. Their ‘Iron’ armour is a vari...
Clad in heavy Gravis armour, Aggressor Squads advance on the foe as walking fortresses of ceramite. More mobile than some other Space Marines, they’re better able to negotiate rough ground, making ...
The swiftest of the Primaris battle-brothers, Inceptors fill the role of spearhead troops. They hit the enemy in one sudden and overwhelming blow, leaving them reeling as follow-up waves of Space M...
Among the greatest heroes of the Imperium, Terminator Captains have proven themselves again and again in the heat of battle. Chaplains, the spiritual leaders of the Chapter, preserve and perform an...
Mounted on ponderous but rugged tracks, each Thunderfire Cannon is a quad-barrelled gun capable of a punishing rate of fire. The Techmarine manning a Thunderfire Cannon can set its shells to detona...
Centurion Devastator Squads are long-range specialists who pound enemy positions with salvos of heavy weapons fire. They are primarily employed to besiege defended enemy positions, or used as mobil...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '