Hardy by nature, unfailingly loyal and almost utterly immune to the temptations offered by Daemons, Servitors are considered by some Inquisitors to be perfect assistants. Not only can a Servitor's ...
The Space Marines are known as the Angels of Death, and the title is never more appropriate than when they attack using Drop Pods. Drop Pod assaults are the ultimate weapon of terror and surprise, ...
Combat Doctrines are one of the most awesome features of playing Space Marines, and with these cards, keeping track of them is simple. Available while stocks last, this triple set of Combat Doctrin...
Meltaguns are lethal anti-armour weapons, used by Space Marines when undertaking assaults against heavily fortified defence lines and bunkers. Most effective at very short range the meltagun is cap...
Smaller than the plasma cannon, the plasma gun fires several compact 'pulses' of plasma energy. This pack contains five resin Plasma Guns that you can use to customise your miniatures
Designed to make it easy to distinguish command vehicles in your Chaos Space Marines, Astra Militarum, Aeldari, Space Marines and T’au Empire armies and squadrons, this is a frame of 20 plastic com...
Chaplains are the spiritual leaders of the Chapter. They administer the rites, preserve the rituals and perform ancient ceremonies of Initiation, Vindication and Redemption that are as important to...
Librarians' talents set them apart from their comrades. They can unleash powerful energy bolts, project force shields or increase their might to near godlike proportions. Some can step outside the ...
Chaplains are the spiritual leaders of the Chapter. They administer the rites, preserve the rituals and perform ancient ceremonies of Initiation, Vindication and Redemption that are as important to...
Unleash the fury of the Space Marines with these handy reference cards! Each set is great for quickly referring to your rules, making sure you’ll pick the right Stratagem or psychic powers for your...
Chaplains are the spiritual leaders of the Chapter. Traditionally they will go to battle in jet black armour adorned with skulls and portents of death - there are few warriors more terrifying than ...
Pedro Kantor has served as the master of the Crimson Fists for almost a century, and his record of service goes back another 250 years. When Waaagh! Snagrod hit Rynn's World, Kantor was one of a ha...
Librarians are some of the greatest warrior-mystics in the galaxy. On the battlefield they combine the martial prowess of a Space Marine with their own powerful psychic abilities. They are capable ...
Leading a full company, a Space Marine Captain is a veteran of hundreds of years of service, and thousands of battles. As skilled a fighter as they come, they also have a superhuman grasp of strate...
A Captain leads each of the ten Companies of a Space Marine Chapter. They are second in experience only to the Chapter Master and each is a warrior so deadly that he will rarely meet his match. Eac...
The Lord Executioner is Captain of the Assault Company, and he is a brutal and direct soul - not so much given to glittering heroics and flamboyant challenges as short, bloody and efficient close c...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '