Annihilators charge with the impact of a falling star, crashing into their opponents with enough force to obliterate them outright. Anything that somehow manages to survive their brutal charge is s...
Vigilors are Thunderstrike-armoured advance scouts. Rangers who forge ahead of the main Stormcast Eternal forces, Vigilors function similarly to the Vanguard chamber for the newly forged Stormhosts...
Wielding an assortment of jagged spears and wickedly sharp hand weapons, the Gutrippaz are the mainstay of any Kruleboyz army. They march to battle in ramshackle phala...
The Beast-skewer Killbow is a cruel ballista with one purpose – slaying the largest of beasts with brutal efficiency. Manned by Kruleboyz hand-picked for their profici...
Overwhelmed by his wrath, Radukar has undergone a terrifying transformation. The bestial monster within has come to consume the vampire almost entirely, and he now fights with a raw and brutal fury...
Made from supple, yet extremely strong dreamwood, the Vanari Starshard Ballistas are the premier artillery piece of the Lumineth Realm-lords. Firing a pair of long, perfectly balanced bolts in unis...
Lyrior Uthralle, Warden of Ymetrica, voice of the Lord Phoenix, is no normal lord of the Vanari. Speaking with the authority of Tyrion himself, the Lord Regent Supreme is a peerless commander and f...
The sound of booming brass gongs and the appearance of huge clouds of thick, acrid smoke announces the entrance of the Clans Pestilens. The most vile and diseased of the Horned Ra...
For centuries beyond counting has the race of malevolent ratmen known as the skaven plagued the Mortal Realms. Arrogant, avaricious and utterly without mercy, the skaven seek to a...
Skittershank’s Clawpack and the Shadeborn take their shadowy battles out of the Nethermaze and into Ghur, the Realm of Beasts. Originally available in the Warhammer Underworlds: Nethermaze Core Set...
Deep within the darkness of Ulgu, Realm of Shadows, lies an impossible maze sequestered far beneath the sea. Two warbands brave the twisting shadow-magics of this ancient place, one spurred by divi...
In his mortal life, Awlrach promised aid and safe transport to desperate travellers, only to send his victims to a grisly death in the briny deeps. When Awlrach’s spirit made its way to Nagash, the...
The Spiterider Lancers are Alarielle's elite cavalry, mounted upon agile Dragonspites whose bodies thrum with the energies of Life. Taming one of these ancient insectoid predators is a quest in its...
The Scriptors Mortis record the rise of Nagash’s empire and punish any who would stand against it. With a mere flick of a quill, they sentence souls to be dragged to the underworlds, condemning the...
From Shyish, the Realm of Death, come the ethereal Nighthaunt – incorporeal spirits driven to murder by their bitter hatred for the living. These spectres are the terror weapon of the Great Necroma...
A treasure trove of rules, fiction, and all the usual articles for Warhammer 40,000, Warhammer Age of Sigmar, Warhammer Underworlds, and loads more
A bloody harvest World Eaters articles, includin...
White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing content each month including new rules and background, short stories, regular columns, special guests, and more.Conta...
White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing content each month such as new rules and background, short stories, regular columns, special guests, and more.Here’s ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '