Designed to smash apart enemies at close range, very few enemies can withstand the initial assault of the Imperial Knight Gallant. The ground shakes as the Knight Gallant stomps forward, closing in...
This bundle is a great collection of Imperial Knight miniatures. There’s even an excellent scenery piece included, which can be used to refuel and repair your Knights in your games of Warhammer 40,...
An imposingly tall, heavily armed engine of war, nothing announces its presence on the battlefield quite like an Imperial Knight Warden. Carrying itself into the thick of the action with heavy, thu...
Datacards make referencing your rules in battle easy. Containing quick-reference Stratagems and Knightly Teachings, they're perfect for ensuring you don't forget crucial rules when you need them mo...
Nimble and responsive, Armiger Warglaives lope towards the enemy with purposeful strides. On one arm they wield fearsome reaper chain-cleavers, their adamantium teeth whirring and actuator motors r...
The Armiger Helverin is a fast-moving weapons platform designed to lay down blistering hails of heavy fire while running rings around the enemy’s forces. In place of the close-ranged armaments of t...
The Knight Valiant defeats its enemies through the simple principle of applying overwhelming firepower at close proximity. Marching relentlessly into the fight, gunfire scattering uselessly from it...
The Knight Preceptor is a Questoris-class close-ranged powerhouse. Its design is intended to exemplify the core tenets of the Code Chivalric in battle: close with the enemy in honourable range, eng...
The ground shakes as the Imperial Knights march to war. Guided by a Noble pilot, an Imperial Knight moves with a speed and grace that should not be possible from such a towering engine of war. Enem...
Zoanthropes are powerful psykers, created solely to harness the psychic potential of the Hive Mind. By flexing the merest part of its mystical mind, a Zoanthrope can manifest this power in a variet...
Tyrant Guard are the ultimate bodyguards, it is the entire purpose of their creation to protect their Hive Tyrant. They take the form of colossal living shields, all but impervious to even the heav...
The Tyrannofex has the armour and fortitude of a living battle fortress and its weaponry eclipses that of its foes' most powerful battle tanks in both quantity and devastating potential.
The Tyrann...
Spat from the quivering orifices of hive ships in low orbit, the Tyrannocyte thunders through tortured skies to slam into the surface of its target world. The impact causes its gravid belly to spli...
Commanders of the Tyranid swarm, Hive Tyrants are the enactors of the Hive Mind's will. Massively powerful creatures, every part of their body is perfectly created to maim and kill.The Hive Tyrant ...
Collecting together the rules and datacards you need to field Tyranids in games of Warhammer 40,000, this is a bundle for those serious about their Hive Fleet. Included:Codex: TyranidsThe Tyranids ...
Tyranid Warriors are the most adaptable of all the Hive Mind’s bioforms. They are efficient killing machines with the ability to employ a wide variety of bio-weapon symbiotes. On the battlefield th...
Harpies are monstrous bioforms that fly with a deftness and agility unattainable by even the most sophisticated fighter-craft. As they soar overhead, they rain clusters of living bombs onto prey wo...
The Trygon is a colossal serpentine creature whose iron-hard carapace is proof against all but the heaviest of weapons and whose giant talons can scythe through even the most formidable battle-tank...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '