# of Players: 2
Playing Time: 45min
Age: 14+
Take the famous rivalry between Spider-Man and Doctor Octopus to the table with the new Rivals Panels: Spider-Man Vs. Doctor Octopus character pa...
# of Players: 2
Playing Time: 45min
Age: 14+
Once a brilliant surgeon, Doctor Stephen Strange was set upon a different path when he lost the use of his hands in an accident. Seeking mystical ...
Dormammu is the ruler of the Dark Dimension, an intersection of dimensions and realities that defies the laws of nature. He is one of the Faltine, an enigmatic race of beings made of pure mystical...
Enjoy this Holiday Special scenario pitting the forces of the nefarious Seu-Grin against the jolly (and inebriated) defenders standing by St. Nick Claus! This box includes the scenario rules and tw...
The Sith operate in the shadows. As they unfold their dark machinations across the galaxy, they need a ship that matches their nefarious purposes. Casting a menacing shadow as it cuts across the sk...
This Galactic Squadron Pack includes talented and loyal pilots such as Vult Skerris and Ciena Ree, featuring new abilities and upgrades based on their appearances in Star Wars: Rebels and Lost St...
The Harbingers of Cyriss are a battle force of Aeons. The heart of the Cadre is its two squads, the Exalted Paragons and the winged Antecessors Eternal. The Paragon Commander solo who leads the Exa...
# of Players: 2
Playing Time: 60-120 min
Age: 14+
Spies, saboteurs, and assassins, the Rebel Pathfinders are the most elite—and the most deadly—of the Alliance’s soldiers. These grizzled comba...
# of Players: 2
Playing Time: 60-120 min
Age: 14+
"General Solo, is your strike team assembled?"–General Madine, Star Wars: Return of the Jedi
The Rebel Alliance is constantly outgunned in the...
The Dragoon Air Cavalry is the Coalition of Free States' highly mobile strike force. At the heart of the Cadre are its two Dragoon squads, one specializing in unleashing firepower at range and the ...
Dwelling in vast chambers within the Aeternus Continuum's greatest temple complexes, the Divine Tempests are the Champions of the Terminus Cabal. These apocalyptic oracles of destruction are each a...
# of Players: 2
Playing Time: 60-120 min
Age: 14+
No matter how dangerous the freezing temperatures on a planet, you’ll find that your Snowtroopers are equipped to handle the killing cold with...
Age: 14+
Time: 45-60 minutes
Players: 2+
King Robert Baratheon is dead. And while his (alleged) son Joffrey sits on the throne, there are other Baratheons who have also made claim to the kingdom....
As Daenerys Targaryen sweeps across Essos with her Dothraki army, she has been freeing thousands of slaves as she defeats those that stand against her. It was not originally her intention to have t...
Age: 14+
Time: 45-60 minutes
Players: 2+
The Free Folk in the north care not for the squabbles of the various Houses south of The Wall. These nomadic tribes will go where they please. And recentl...
A Song of Ice & Fire: Tabletop Miniatures Game brings the epic battles, political intrigue, and iconic characters of George R.R. Martin’s critically-acclaimed novels to the tabletop. Utilizing ...
Some units can be judged on their military skills or strength, but in war, when another army is advancing, loyalty is a much more valuable asset. The Sworn Swords are the bedrock of the strategies ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '