# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
In light slumber he descended the seventy steps to the cavern of flame and talked of this design to the bearded priests Nasht and Kaman-Thah....
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
The passage of time itself has become tangled and knotted, and though you thought you had left the jungles of southern Mexico and the depths ...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
“Behind everything crouched the brooding, festering horror of the ancient town, and of the mouldy, unhallowed garret gable where he wrote and...
2-4 Players
30-60 minutes
Age: 13+
Halden the Unhinged - his totems would like to remind you that he isn`t making up the voices in his head. The Red Dragon Inn: Allies series are advanced, sing...
2-4 Players
30-60 minutes
Age: 13+
Zariah the Summoner - ready to summon her allies to her side, Zariah makes sure every party is a team effort! The Red Dragon Inn: Allies series are advanced, ...
2-4 Players
30-60 minutes
Age: 13+
Brother Bastian expands the party at the Red Dragon Inn with a brand-new character! Bastian brings powerful prayer cards with him, giving him great flexibilit...
2-4 Players
30-60 minutes
Age: 13+
The Magnificent Adonis` pretentious title, `Bard of the Ages` - self-given, of course - makes him the envy of other bards. Okay, not really, but he can carry ...
There’s a zombie plague overrunning the world. The recently-dead are roaming around, hunting the living, ready to tear them apart on sight. Some survivors chose to hide away in bunkers or caves, bu...
While making their own missions for Zombicide: Chronicles allows GMs to explore the post- apocalyptic world in their own way, having pre-made missions can really make life easier. They can be used ...
# of Players: 2–4
Playing Time: 30 min
Age: 8+
Disease threatens Europe and only you can stop it! In Pandemic: Hot Zone – Europe, players work together against the game to discover cures for th...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
Throughout your Innsmouth investigations, you have ventured into tide-hollowed caves and dripping tunnels—but these watery caverns are only t...
# of Players: 2–5
Playing Time: 30-60 min
Age: 8+
Ticket to Ride celebrates its 15th anniversary in style with this new edition celebrating years of adventures on the rails. This edition featur...
Some units can be judged on their military skills or strength, but in war, when another army is advancing, loyalty is a much more valuable asset. The Sworn Swords are the bedrock of the strategies ...
Inspired by H.P. Lovecraft’s novella about an Antarctic expedition ravaged by inhuman, prehistoric creatures, this expansion allows you to trace the doomed expedition’s path and enter the immense C...
# of Players: 1-4
Playing Time: 45-90min
Age: 14+
Return to the endearing world of Stuffed Fables with the Oh, Brother! Expansion. Years after the original story, the little girl from Stuffed ...
# of Players: 1-4
Playing Time: 45-90min
Age: 14+
Raised in the Soviet brainwashing program known as the Red Room, Nadia van Dyne spent the first years of her life in training as a deadly elit...
# of Players: 1-4
Playing Time: 45-90min
Age: 14+
The fastest man on Earth may have a checkered past, but Pietro Maximoff now uses his super speed to fight alongside the Avengers as Quicksilve...
# of Players: 3-7
Playing Time: 30 min
Age: 10+
At the heart of your city, exceptional men and women inspire your people and carry your civilization to its acme. Choose them carefully and they ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '