While the Monsterpocalypse has pushed science to boundless new frontiers, some long-running programs have lost funding. This has led to the abandonment of some structures no longer deemed necessary...
What has four arms and wants revenge for a thousand years of suffering inflicted on his kind? Two smaller normal dudes…or this guy. The Terrorizer is a Fighter-class Hero packed to the gills with w...
This Variant sculpt can be fielded in your army to give more unique poses to your Hunters.
Drawn from amongst the greatest marksmen of the Marcher Worlds, the Hunters are the scout-snipers of the R...
Operating independently, Khador?s senior Widowmaker marksmen move unobserved across the battlefield. The expert sharpshooters are equipped with the prized Vanar Liberator rifle. The Liberator weigh...
Players: 2+
Ages: 14+
Play time: ~45 minutes
Masters of pharmaceuticals and chemical manipulation, what Eschers may lack in terms of raw physical strength, they more than make up for in speed, sk...
Players: 2+
Ages: 14+
Play time: ~45 minutes
The gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. The weapon...
Players: 2+
Ages: 14+
Play time: ~45 minutes
Necromunda is a world of mines, factories, refineries, and processing plants. The planet is a vast powerhouse of industry, making thousands and thousa...
The enigmatic Elemental Champions have redoubled their efforts to save the world from the ravages of the Monsterpocalypse. Elemental Champions use their mastery of the elements—air, earth, fire, an...
The Savage Swarm continues to scour the planet for resources to bolster their numbers. Drawn to the light of civilization, they have become the monsters that haunt the dreams of mankind. As their n...
Gubbin grew jealous watching his sister, Flubbin, fly above the ruins in her tiny air balloon, mocking him as she dropped bombs on their enemies. Gubbin wanted to fly, too, so he did the only reaso...
Filled with the divine power of their god, the forces of the Protectorate of Menoth march forth in the name of the Creator of Man to lay waste to their enemies with fire and faith. Take command of ...
The Iron Star Alliance is a vast interplanetary coalition of nations and chartered corporations that have been bound together in the name of progress and mutual defense. Their core objective is to ...
The once-great Iron Kingdoms are now a pile of smoldering ruins. But there’s treasure everywhere…if you’ve got the gumption to fight for it! You’ll need a crackerjack crew, gobs of gear, and lots o...
The Riot Quest chaos continues with the new Wintertime Wasteland starter box! After plundering and looting all they could find in the more civilized corners of the Iron Kingdoms, the heroes (and vi...
The stalwart trollkin of the United Kriels fight alongside the savage cousins, the full-blood trolls, to protect their lands and people from the many enemies that surround them. Harness the unbridl...
From the distant east come the skorne, a race of merciless warriors who use the power of pain and death to enslave or destroy all who dare stand against them. Harness the rage of exotic beasts and ...
Wave 12.5These highly detailed plastic miniatures are pre-primed with Acrylicos Vallejo primer.• Little to no assembly required• Primed and ready to paint• Some miniatures include translucent parts...
Wave 12.5These highly detailed plastic miniatures are pre-primed with Acrylicos Vallejo primer.• Little to no assembly required• Primed and ready to paint• Some miniatures include translucent parts...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '