There’s a zombie plague overrunning the world. The recently-dead are roaming around, hunting the living, ready to tear them apart on sight. Some survivors chose to hide away in bunkers or caves, bu...
While making their own missions for Zombicide: Chronicles allows GMs to explore the post- apocalyptic world in their own way, having pre-made missions can really make life easier. They can be used ...
# of Players: 2–4
Playing Time: 30 min
Age: 8+
Disease threatens Europe and only you can stop it! In Pandemic: Hot Zone – Europe, players work together against the game to discover cures for th...
# of Players: 1–4
Playing Time: 120 min
Age: 14+
Terrinoth is in peril. The barony of Kell has already fallen, and the demon-tainted barbarians of the Uthuk Y’llan stalk the realm. In the Mistl...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
Throughout your Innsmouth investigations, you have ventured into tide-hollowed caves and dripping tunnels—but these watery caverns are only t...
# of Players: 1-6
Playing Time: 60min
Age: 14+
You never realize how big your city is until you have to walk across it while carrying everything you need to live and keeping an eye out for zom...
# of Players: 1-6
Playing Time: 60min
Age: 14+
With the zombie plague spreading, keeping one’s hands to themselves has become a major courtesy. Nobody wants anyone else’s plague. The Black and...
# of Players: 1-6
Playing Time: 60min
Age: 14+
Fort Hendrix, a military base in the area, has some connection with the zombie outbreak. We’re just not sure how. Now, our friend Penny is lookin...
# of Players: 1-6
Playing Time: 60min
Age: 14+
The zombie apocalypse is upon us. Society has collapsed and only a few Survivors remain. If they want to keep alive, hiding away won't be good en...
Inspired by H.P. Lovecraft’s novella about an Antarctic expedition ravaged by inhuman, prehistoric creatures, this expansion allows you to trace the doomed expedition’s path and enter the immense C...
# of Players: 1-4
Playing Time: 45-90min
Age: 14+
Return to the endearing world of Stuffed Fables with the Oh, Brother! Expansion. Years after the original story, the little girl from Stuffed ...
# of Players: 1-4
Playing Time: 45-90min
Age: 14+
Stuffed Fables is a AdventureBook Game – an exciting new product line from Plaid Hat Games. In a AdventureBook Game all of the action takes pl...
# of Players: 1-4
Playing Time: 45-90min
Age: 14+
Raised in the Soviet brainwashing program known as the Red Room, Nadia van Dyne spent the first years of her life in training as a deadly elit...
# of Players: 1-4
Playing Time: 45-90min
Age: 14+
The fastest man on Earth may have a checkered past, but Pietro Maximoff now uses his super speed to fight alongside the Avengers as Quicksilve...
# of Players: 1-6
Playing Time: 45-75 min
Age: 10+
UNLOCK! Mythic Adventures is a cooperative card game inspired by escape rooms. Across three new scenarios, players search rooms, combine objec...
# of Players: 2–4
Playing Time: 90 min
Age: 14+
Part of the new series TIME Stories Revolution, A Midsummer’s Night is a complete, standalone game. No prior knowledge of TIME Stories, both in...
# of Players: 1-6
Playing Time: 60min
Age: 14+
Night of the Living Dead: A Zombicide Game is a standalone game in the Zombicide franchise based on the George A. Romero movie of the same name.
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# of Players: 1-4
Playing Time: 60-90min
Age: 14+
Hellboy was sent to Mexico to deal with a large outbreak of supernatural activity. Many people were killed and Hellboy did what he could. He t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '