Made from supple, yet extremely strong dreamwood, the Vanari Starshard Ballistas are the premier artillery piece of the Lumineth Realm-lords. Firing a pair of long, perfectly balanced bolts in unis...
Bearing majestic standards into battle at the head of a Vanari host, Bannerblades are honoured champions of the Lumineth trusted with the sacred duty of defending the enchanted banners even in the ...
Although they hail from the Scinari caste, a Loreseeker is one dedicated to mastering the arts of magic and combat equally – it is even said that they are everything it is to be Lumineth in one bod...
Scinari Calligraves are esoteric symbol-mages, adept at painting aetherquartz light-magic onto the very realm itself in the form of colossal aelven runes. As the magic of geomantic transference pas...
Of all the seven sentient winds of Hysh, none have suffered so greatly at the hands of Chaos as Sevireth. Manifesting in physical form to defend the Ten Paradises, the spirit also known as the Red ...
Soldiers and scholars both, the Vanari Bladelords are a walking contradiction of Lumineth philosophies. Although they hail from the Tyrionic nations and dedicate themselves to mastery of combat in ...
# of Players: 2
Playing Time: 45min
Age: 14+
Peter Quill was originally born on Earth, but dreamed of exploring the vast reaches of space. After a chance meeting with a celestial being on one...
White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing content each month such as new rules and background, short stories, regular columns, special guests, and more.Issue 4...
Age: 8+
Time: 60 minutes
Players: 2-5
In Small World of Warcraft, players vie for conquest and control of a world that is simply too small to accommodate everybody.
Small World of Warcraft is se...
Necrosphinxes are terrifying war-constructs, patterned after the various mythical beasts that inhabit the Nehekharan underworld. A human torso and face extends from a colossal leonine body, combine...
The Crave is the first driver in the Axiom Line. This moderate speed fairway driver is described as a seasoned MVP Servo. The Crave is one of the straightest flying fairway drivers in the m...
MVP says: “The Tesla’s responsive design balances a subtle turn and reliable fade, while a pronounced glide and forward finish gain extra distance. The Tesla extends high power or headwind line...
The MVP Detour fits perfectly between the Axiom Hex and MVP Uplink in the James Conrad series. Known for his beautiful turnover lines, Conrad's backhand dominance is showcased with the Detour's a...
The Wave is the second wide-rimmed, high-speed distance driver released in the MVP line. This disc is moderately stable and described as a longer Inertia. For high-speed throws, the Wave will exhi...
In the Cyclades archipelago, off the shores of a divided Greece, players develop their cities and compete for supremacy under the watchful gaze of the gods.
In Cyclades: Legendary Edition, designer...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '