White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing content each month such as new rules and background, short stories, regular columns, special guests, and more.Here’s ...
# of Players: 1-6
Playing Time: 60min
Age: 14+
You never realize how big your city is until you have to walk across it while carrying everything you need to live and keeping an eye out for zom...
# of Players: 2–5
Playing Time: 30-60 min
Age: 8+
Ticket to Ride celebrates its 15th anniversary in style with this new edition celebrating years of adventures on the rails. This edition featur...
# of Players: 1-6
Playing Time: 60min
Age: 14+
With the zombie plague spreading, keeping one’s hands to themselves has become a major courtesy. Nobody wants anyone else’s plague. The Black and...
# of Players: 1-6
Playing Time: 60min
Age: 14+
Fort Hendrix, a military base in the area, has some connection with the zombie outbreak. We’re just not sure how. Now, our friend Penny is lookin...
The Dothraki Outriders are generally used as scouting forces, using their superior riding skills to spy on the enemy and ascertain the best way for the main army to attack. But once the battle has ...
Lylyth has arisen from recent conflicts as the leading edge of Everblight's armies and has spread the dragon's shadow across the lands of western Immoren. She and her handpicked followers cut down ...
Nephilim stand apart from other warbeasts of Everblight?s legion in their ability to wield weapons while maintaining all the advantages of beasts born of the dragon?s blood. Their draconic strength...
As Daenerys Targaryen sweeps across Essos with her Dothraki army, she has been freeing thousands of slaves as she defeats those that stand against her. It was not originally her intention to have t...
# of Players: 1-6
Playing Time: 60min
Age: 14+
The zombie apocalypse is upon us. Society has collapsed and only a few Survivors remain. If they want to keep alive, hiding away won't be good en...
White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing content each month such as new rules and background, short stories, regular columns, special guests, and more.Here’s ...
Dive beneath the waves of the Crucible’s oceans with Dark Tidings, the fifth set of Archon Decks for KeyForge, the world’s only Unique Deck Game! Dark Tidings introduces a brand-new House to the ga...
A Song of Ice & Fire: Tabletop Miniatures Game brings the epic battles, political intrigue, and iconic characters of George R.R. Martin’s critically-acclaimed novels to the tabletop. Utilizing ...
The faith that the King’s Men have in The Seven is only matched by their faith that Stannis Baratheon should be the next one to sit upon the Iron Throne. Through rigorous training with their greats...
# of Players: 2
Playing Time: 45min
Age: 14+
Once, Nathaniel Essex was a biologist in Victorian London. Realizing that an increasing number of human mutations signaled the beginning of a new e...
Players: 2+
Ages: 14+
Play time: ~45 minutes
Masters of pharmaceuticals and chemical manipulation, what Eschers may lack in terms of raw physical strength, they more than make up for in speed, sk...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '