The Marcher Worlds is a Coalition of Free States, unified by their resistance to outside governance. Often settled on harsher or more hostile planets in the Hyperuranion, those who inhabit the Marc...
# of Players: 2
Playing Time: 45min
Age: 14+
With only a bow, a quiver of arrows, and enough self-confidence to rival anyone, Clint Barton has proven himself to truly be one of Earth’s Mightie...
The essential 2020 General’s Handbook updates the core ruleset to enhance your games of Warhammer Age of Sigmar. No matter how you like to play, there’s something in here for you.Inside this year’s...
# of Players: 1-4
Playing Time: 60min
Age: 10+
The year is 1847 on Jack Turner's 11th birthday. It is the awful day that his father is lost at sea, and despite great-grandma Tess' belief in th...
# of Players: 2–99
Playing Time: 30 min
Age: 14+
Dungeons & Dragons: Attack Wing uses the core rule set of the FlightPath game system seen previously in Star Wars: X-Wing and Star Trek: Att...
# of Players: 2–99
Playing Time: 30 min
Age: 14+
Dungeons & Dragons: Attack Wing – Sun Elf Guard Troop Expansion Pack includes six pre-painted miniatures and numerous upgrade cards and toke...
Choking the air above the Nighthaunt host are the most numerous of its warriors - the Spirit Hosts. These are the souls of the damned, stripped of body and identity, and they ...
# of Players: 2–5
Playing Time: 40-80 min
Age: 8+
In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.
Designed by Philippe Keyaerts...
# of Players: 2–4
Playing Time: 45 min
Age: 10+
Heroes, stand ready! The gods are offering a seat in heaven to whichever hero defeats their rivals. Your courage and wits will be your most ...
Description
Unleash your inner glow with our Glowquarium Pink 14pc Polyhedral Dice set! These light-up dice will add a unique touch to your gaming experience, and their vibrant glow in the d...
ABOUT THESE DICE
12 PIECE DICE SET INCLUDES• 1 of the following dice: d2, d4,d8,d10,d10(00-90),d12• 2 of the following dice: d20• 4 of the following dice: d6
FEATURES• 12p...
Sepulchral Stalkers are lethal, serpentine constructs, created by the ancient Nehekharans to protect the borders of a king's realm. Swallowed by centuries of shifting sands, they now lie hidden ben...
ntroducing the Harvest Sunset Glow in the Dark 14pc Dice Set by Kraken Dice, a truly enchanting addition to any tabletop gamer's collection. This exquisite set captures the vibr...
Doryma opened the small wooden case and removed two weights, placing them on his scale. Muttering to himself he uncorked the small bottle that sat on the table top in front o...
Refresh your tabletop adventures with the vibrant and whimsical Peach Lemonade Quencher Dice Set by Kraken Dice. Crafted for those who crave a hint of fun and a splash...
No one quite knows how this mutation occurred, most believe it is a result of evolution. The glow attracts its victims; weapons, armor, and even the flesh of its enemies are easily consumed by ...
Shine bright and roll with the punches (or should we say, the dice?) with these glow-in-the-dark dice! You'll leave your competition in the dark (literally) while adding a tou...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '