# of Players: 2–99
Playing Time: 30 min
Age: 14+
Dungeons & Dragons: Attack Wing uses the core rule set of the FlightPath game system seen previously in Star Wars: X-Wing and Star Trek: Att...
# of Players: 2–99
Playing Time: 30 min
Age: 14+
Dungeons & Dragons: Attack Wing – Sun Elf Guard Troop Expansion Pack includes six pre-painted miniatures and numerous upgrade cards and toke...
Choking the air above the Nighthaunt host are the most numerous of its warriors - the Spirit Hosts. These are the souls of the damned, stripped of body and identity, and they ...
Lead the forces of the First Order from the cockpit of a Xi-class Light Shuttle! Swift and lightly armed, the shuttle is ideally suited to convey First Order VIPs quickly but surreptitiously across...
# of Players: 2–4
Playing Time: 90 min
Age: 12+
The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents,...
# of Players: 2–6
Playing Time: 45-75 min
Age: 10+
Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and ...
# of Players: 2–5
Playing Time: 30-60 min
Age: 8+
Ticket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you'll vis...
# of Players: 3–4
Playing Time: 90 min
Age: 10+
In Catan: Seafarers you control a group of bold seafaring settlers exploring and taming the wild, uncharted Isles of Catan. Each game brings you ...
# of Players: 2–4
Playing Time: 45 min
Age: 10+
Heroes, stand ready! The gods are offering a seat in heaven to whichever hero defeats their rivals. Your courage and wits will be your most ...
Description
Unleash your inner glow with our Glowquarium Pink 14pc Polyhedral Dice set! These light-up dice will add a unique touch to your gaming experience, and their vibrant glow in the d...
Embark on a daring adventure to claim the throne, hidden by the legendary Merlin to safeguard it during a time of intense power struggles. Upon the King's passing, Merlin placed a sword in an encha...
# of Players: 2–4
Playing Time: 30 min
Age: 10+
Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of trans...
ntroducing the Harvest Sunset Glow in the Dark 14pc Dice Set by Kraken Dice, a truly enchanting addition to any tabletop gamer's collection. This exquisite set captures the vibr...
Doryma opened the small wooden case and removed two weights, placing them on his scale. Muttering to himself he uncorked the small bottle that sat on the table top in front o...
ABOUT THESE DICE
12 PIECE DICE SET INCLUDES• 1 of the following dice: d2, d4,d8,d10,d10(00-90),d12• 2 of the following dice: d20• 4 of the following dice: d6
FEATURES• 12p...
Since time untold, Spirits have existed on the Island. There are Spirits whose names are known by the local Dahan people — Spirits of growth and fire, of strength and river. But these are not the...
# of Players: 2–4
Playing Time: 60 min
Age: 13+
The world is on the brink of disaster. In Pandemic Legacy, your disease fighting team must keep four deadly diseases at bay for a whole year. Ea...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '