Streaking into battle at speeds that render them barely visible to human eyes, Shroud Runners effortlessly outmanoeuvre their enemies while harassing them with pinpoint sniper fire. Each jetbike ac...
Spiritseers are those upon the Witch Path who are called to commune with the dead – a chilling concept, even amongst the Asuryani. Although their main task is to shepherd wraithbone constructs to b...
Spore Mines are not only launched by Biovores towards their enemy - clusters of them are often seeded directly onto worlds from orbit. In fact, Spore Mines have been known to drift untriggered for ...
When a Sporocyst has made planetfall, it will spread its chitinous shell and burrow into the ground like a tick in unprotected flesh. Once embedded, the Sporocyst coughs out clouds of polluting mic...
The Sslyth are the favoured bodyguards of Drukhari Archons because, unlike the Drukhari themselves, the Sslyth are 'almost' totally loyal. These hulking serpent-bodied warrior-fiends have two sets ...
Though they once ruled the stars, the Aeldari brought about a terrible curse that shattered their empire forever. Crossing the galaxy on their vast world-ships, lead by the most powerful psykers in...
Fiercely intelligent piratical raiders who feed upon anguish to stave off the slow death of their souls, the Drukhari epitomise everything wanton and cruel about the ancient Aeldari race from which...
Are you looking to kick off a Genestealer Cults force? Then look no further than the Start Collecting! Genestealer Cults Collection! Why? Because it includes the faction's codex and a handy selecti...
Orks fall upon their foes like a swarming green tide. Tooled up with crude, improvised weapons and using unsubtle tactics, they're an anarchic, battle-crazed race of barbaric aliens who live for th...
Using speed, genius tactics and overwhelming firepower to spread their message of the Greater Good across the galaxy, the T'au Empire is a race known for incredibly advanced technology. Fuelled by ...
A seemingly numberless horde of ghastly super-predators, adapted bio-weapons optimised for the kill - the Tyranids emerge from the cold darkness of the intergalactic void. They hunt, kill and feed ...
When a mere dreadnought just isn't stompy enough, a Mek feels the urge to build a stompa. As big as a Battle Fortress, a Stompa is a walking, shooting, roaring idol of Gork. It has a crew of severa...
This kit contains 22 resin pieces, including heads and an array of arms and weaponry, with which to use to upgrade your Aeldari Guardians into Storm Guardians.
The Warrior Aspect of the Striking Scorpion epitomises the deadly attributes of their namesake, and they are the most potent of all the close assault aspects. They are merciless killers without exc...
The Succubi are the ruling elite of the Wych Cults. Impossibly elegant and beautiful, they stalk through the mayhem of battle as if born to it. They regularly take the lead in the war against reals...
The Aeldari use powerful support weapons to provide their warriors with long-range firepower. Capable of mounting any of three distinctive and deadly guns, Aeldari Support Weapons can be suited to ...
The Swooping Hawks are the swift airborne support of the Aeldari warhost. They wear wings made of vibrating feather plates that incorporate small gravitic lifters, allowing them to soar high above ...
The Silent King rides to war aboard his Dais of Dominion, flanked by the phaerons of his Triarch and orbited by crackling noctilith Menhirs. He unleashes god-like powers of annihilation upon his di...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '