Description
Playmats feature popular Magic: The Gathering artwork of Inquisitor Greyfax by Lie Setiawan. Made with a soft fabric top to reduce damage to cards during play and a non-slip rubber ...
In the grim darkness of the far future, there is only war.Across the far-flung worlds of the Imperium of Mankind, in a galaxy riven by warp storms and unceasing conflict, the armies of Humanity bat...
There is no time for peace. No forgiveness. No respite. There is only war.The galaxy writhes in the mailed fist of all-consuming conflict. The oppressive Imperium of Mankind teeters on the brink of...
In the grim darkness of the far future, there is only war.Across the far-flung worlds of the Imperium of Mankind, in a galaxy riven by warp storms and unceasing conflict, the armies of Humanity bat...
As vast and dark as a sunless void, the Blackstone Fortress is a creation far beyond the ken of any race in the galaxy. In this age of darkness, in a galaxy riven with strife and horror, the desper...
A warband expansion for Warhammer Underworlds: Nethermaze, featuring six mysterious miniatures
Includes a complete Rivals deck for out-of-the-box play and customisation
Contains over 70 cards, inc...
Battle-psykers, bearing Khaine's mark upon their soul, the Aeldari Warlocks are never more at home than in the heat of battle. While the power of the Farseers is subtle and patient, the Warlocks ar...
Aeldari Warlocks are psykers who can use their powers to affect the outcome of battle or improve the fighting skills of those around them.The Warlock is posed defiantly with one hand clutching an e...
The Warp Spiders Aspect Warriors are the epitome of aggressive defence. Using a compact warp-generator housed within their armoured backpack, they can make short warp-jumps, disappearing and reappe...
When a pack of Warp Talons emerges from the Warp, it appears to those on the battlefield below as if daemonic warriors have burst out from nothingness into fiery, vengeful life.The Warp Talons feat...
Warpsmiths are the masters of the machine. Most can trace their origins back to the priesthood of Mars, whether through the schisms of the Magi or the rigid doctrine of the Techmarines. However, wh...
There’s nothing more satisfying to an Ork than going fast. Well, except maybe lots of dakka. And explosions. and shouting “WAAAGH!” really, really loudly. What happens when you combine these loves ...
A galactic tapestry of shimmering strands used by the Aeldari to traverse the stars without risking the dread realm of the warp, the webway once spanned the galaxy, even stretching out into the emp...
A galactic tapestry of shimmering strands used by the Aeldari to traverse the stars without risking the dread realm of the warp, the webway once spanned the galaxy, even stretching out into the emp...
Weirdboyz are the most psychically powerful of all Orks as they act as a focal point for the psychic energy generated by their greenskin comrades. Orks are generally pretty rowdy, and as a result t...
Packed with rules, short stories, and regular columns for Warhammer 40,000, Warhammer Age of Sigmar, Warhammer: The Horus Heresy, and more
The Great Stomp! A new Campaign System for Warhammer Age ...
White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing content each month such as new rules and background, short stories, regular columns, special guests, and more.Here’...
White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing content each month such as new rules and background, short stories, regular columns, special guests and more.Here’s w...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '