Inventors and tinkerers abound in the Victorian era, harnessing the power of clockwork, steam, and electricks to build machines capable of anything to give glory to Queen Victoria!
In the steampunk...
A 1-6 player cooperative game of terrifying cave escape. Players take the role of amateur cavers attempting to escape an unexplored network of subterranean tunnels, before the lights flicker out or...
Your borough has decided that it's time to incorporate. What does that mean for you, as its city planner? Well, lots more paperwork, that's for sure – but it also gives you great new possibilities ...
# of Players: 2–4
Playing Time: 45 min
Age: 8+
A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since...
Well done gardener, you have splendidly performed your duties by taking care of the imperial panda. As a reward, the Chinese emperor hands you over a second animal’s care and not just any one! You ...
# of Players: 1–5
Playing Time: 90-120 min
Age: 12+
Tapestry is a two-hour civilization game for 1-5 players designed by Jamey Stegmaier.
Create the civilization with th...
# of Players: 1–5
Playing Time: 90-120 min
Age: 12+
Choose from a variety of new civilizations, pursue individual achievements to add landmarks to your capital city, and sneakily in...
Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and ...
Number of Players: 1-4Playing Time: 90-120 MinutesRecommended Ages: 12+
Teotihuacan is bustling with action! The city is ever expanding and growing, drawing inhabitants from nearby areas to make Te...
The Night Cage is a cooperative, horror-themed tile placement game that traps 1-5 lost souls within another wordly labyrinth of eternal darkness. Equipped with nothing but dim candles, you must wor...
King Ludwig II of Bavaria has called all great architects to design his greatest achievement: a world-renowned palace. Only the best will do! Gorgeous appointments, white stone, surrounded by water...
Time Management: The Time Management Game is a quick-playing, tile-laying game. Players are workers at the Office of Time Management, managing the space-time continuum. Their goal is to add tempora...
From the publisher:A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone ...
The basic game play of Tsuro of the Seas resembles that of Tom McMurchie's Tsuro: Players each have a ship that they want to sail — that is, keep on the game board — as long as possible. Whoever st...
Long ago, a vengeful god stole the stars from the night sky. To illuminate the night, hopeful people sent glowing paper lanterns floating toward the heavens. Out of nowhere, clever magical phoenix...
**Shattered Empire & Shards of the Throne expansions included!
Twilight Imperium Third Edition is an epic empire-building game of interstellar conflict, trade, and struggle for power. Players t...
DESCRIPTION
For two decades, Twilight Imperium has thrilled gamers with its grand storytelling and tactical strategy. Now players can explore the next step in the Twilight Imperium Legacy with T...
# of Players: 3-8
Playing Time: 240-280 min
Age: 14+
For the first time in years, a massive wealth of new content arrives for Twilight Imperium with the Prophecy of Kings expansion, bringing ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '