The Crucible is about to be shaken up in Worlds Collide, the third age of KeyForge! In this continuation of the world’s first Unique Deck Game, two brand-new Houses enter the fray as 284 new cards ...
The Crucible is about to be shaken up in Worlds Collide, the third age of KeyForge! In this continuation of the world’s first Unique Deck Game, two brand-new Houses enter the fray as 284 new cards ...
Dive beneath the waves of the Crucible’s oceans with Dark Tidings, the fifth set of Archon Decks for KeyForge, the world’s only Unique Deck Game! Dark Tidings introduces a brand-new House to the ga...
Unicorns: A Rude and Smelly Problem
Once upon a time, the Queendom was overrun by unicorns. They ate all the beautiful plants, relieved themselves on private property, and farted a lot.
The ...
Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lo...
This 55-card expansion set is designed to be mixed in with the original Lunch Money card game. New weapons like Chunk, basic attacks like Spank and Evil Eye, defenses like Backlash and Hide, and sp...
# of Players: 2–6
Playing Time: 45 min
Age: 8+
One Thousand Milestones. On French roads there were small marker stones giving the distance in kilometres to the next town. In this famous old Fre...
Modern Naval Battles is a novel card game for two to six players, based on present day sea power. The games is played in "rounds," with players taking turns to maneuver the ships in their flee...
An alien spaceship has crash landed in the world of Arcadia! Boss Monster: Crash Landing is a mini-expansion for the hit dungeon building card game, allowing players to expand their Boss Monster ga...
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Designed by Steve Jackson, the Munchkin card game captures the essence of t...
You demanded it, and here it is. Created by Steve Jackson and illustrated by John Kovalic... 112 more cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes...
You wanted more Munchkin, so here it is! Created by Steve Jackson and illustrated by John Kovalic... Munchkin 3 - Clerical Errors has 112 more cards for the best-selling game of killing monsters an...
Munchkin 4: The Need for Steed is the latest expansion for the original Munchkin - 112 more John Kovalic-illustrated cards for killing monsters, stealing treasure, and backstabbing your fellow play...
More of the twisted humor of Steve Jackson and John Kovalic in a 112-card supplement for Munchkin!
De-Ranged has everything you love about Munchkin, including:
A new Class! Rangers can tame monste...
This expansion has 20 new Dungeons to delve and 16 new Portals to get you there. Munchkin 6.5: Terrible Tombs is fully compatible with Munchkin 6: Demented Dungeons, if you feel up to the challenge...
The name for this expansion was selected via a contest. Users were asked to submit entries, and the Steve Jackson Games staff chose "Half Horse, Will Travel" – submitted by Michael Shore – as the...
Munchkin 7: Cheat With Both Hands replaces Munchkin Blender and Munchkin 7: More Good Cards, which are both out of print. More specifically, Cheat With Both Handsreprints Munchkin Blender, but with...
Munchkin 8: Half Horse, Will Travel is a 112-card expansion for Munchkin that adds two new races to the game: Centaur and Lizard Guy. A myriad other new cards are included, such as race/class enhan...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '