# of Players: 2
Playing Time: 60 min
Age: 10+
“I’ve reached the main power generators. The shield will be down in moments. You may start your landing.” –General Veers, Star Wars: The Empir...
# of Players: 2
Playing Time: 60 min
Age: 10+
It is a desperate time for the Rebel Alliance. The Battle of Hoth has turned against the Rebels and their allies. Their base has been breached by I...
# of Players: 2
Playing Time: 60 min
Age: 10+
An old HWK-290 transport, the Moldy Crow served Kyle well up until the incident in the Valley of the Jedi.
Knowledge and Defense is the third Force...
# of Players: 2
Playing Time: 60 min
Age: 10+
As one of the Emperor's personal assassins, Mara Jade was one of the secretive Emperor's Hands. Rumors of their existence struck fear into the hear...
# of Players: 2
Playing Time: 60 min
Age: 10+
"Echo Base…I've got something! Not much, but it could be a life form." –Zev Senesca, Star Wars: The Empire Strikes Back
The battle for Hoth be...
Each player plays a large cybernetic creature known as a bioborg, which wanders about a radioactive science fiction landscape. Bioborgs are large, humorously dangerous looking creatures w...
# of Players: 2–4
Playing Time: 90 min
Age: 12+
The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents,...
# of Players: 2–4
Playing Time: 90 min
Age: 14+
Part of the new series TIME Stories Revolution, A Midsummer’s Night is a complete, standalone game. No prior knowledge of TIME Stories, both in...
Coming to Mars was a big step...making it habitable will give us a new world! In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Ear...
In the not so distant future, mankind has finally decided to spread beyond the boundaries of our world. The United Nations is giving out subsidies to any corporation who will invest time and money ...
The first expansion for Terraforming Mars, Hellas & Elysium consists of a double-sided game board representing two new areas of Mars: Hellas, which includes Mars` south polar region, and Elysiu...
In Terraforming Mars: Prelude, you get to choose from Prelude cards that jumpstart the terraforming process, or boost your corporation engine. There are also 5 new corporations, and 7 project card...
Terraforming Mars: Colonies lets you visit the outer solar system. It features colony tiles where you can build colonies and send your trade fleet. It also includes new cards and corporations. The ...
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new c...
The second expansion to Terraforming Mars, Venus Next continues the journey of humanity as we terraform Earth's closest neighbor, Venus, with a side game board for the planet Venus, additional tile...
The Tesseract appeared in our skies six days ago, over the exact magnetic north of the planet. It was the size of a city block. Since that time it has been condensing, collapsing upon itself. It ca...
Age: 13+
Time: 60-90 minutes
Players: 4-8
Norwegian Outpost presents new mechanics, giving players even more tension and gameplay opportunities. As in the base game, the key lies in the emulatio...
Age: 13+
Time: 60-90 minutes
Players: 1-8
The Thing is a game that mixes different mechanisms to create an experience that is as faithful as possible to that of the original film. It is a `hidde...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '