Ancient secrets, sandblasted ruins, and unprecedented horrors await in Under the Pyramids!This side board expansion opens up six new locations throught Egypt, including bustling Cairo, ancient T...
In the small town of Port Gamble, things have gone awry. Local news, whose highlights have been youth league sports, is now filled with blood with a recent string of serial murders. Each victim pre...
# of Players: 1–4
Playing Time: 120-180 min
Age: 14+
Fallout is a post-nuclear adventure board game for one to four players. Based on the hit video game series by Bethesda Softworks, each ...
# of Players: 1-4
Playing Time: 45 minutes
Age: 8+
Familiar Tales is a co-operative, deck-building, fantasy adventure for 1-4 players as they take on the roles of a wizard's familiars. Entrust...
Add color and excitement to your Fate and Fudge games with Fate Dice™! Fate Dice™ is a premium line of Fudge Dice. Our dice come in one of three sets of four 16mm fudge dice each (12 dice total in ...
Fizban's Treasury of Dragons
Straight from the Dragon's Mouth
Discover how dragons embody magic across the worlds of D&D and how you can bring them to life at your table in this quintessenti...
Fizban's Treasury of Dragons
Straight from the Dragon's Mouth
Discover how dragons embody magic across the worlds of D&D and how you can bring them to life at your table in this quintessenti...
# of Players: 1–5
Playing Time: 60-120 min
Age: 14+
Embark on your own adventures in J.R.R. Tolkien's iconic world with The Lord of the Rings: Journeys in Middle-earth, a fully co-operative, ap...
# of Players: 1–5
Playing Time: 120-180 min
Age: 14+
Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. So...
# of Players: 1–5
Playing Time: 120-180 min
Age: 14+
Mansions of Madness: Second Edition is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes p...
In Mice and Mystics players take on the roles of those still loyal to the king – but to escape the clutches of Vanestra, they have been turned into mice! Play as cunning field mice who must race th...
Players: 4-16
Age: 17+
Time: 30-60 minutes
A party game in 3 phases. At the start of the game, you will receive a set of cards featuring names of famous and historical people. Your goal is to g...
Players: 4-16
Age: 17+
Time: 30-60 minutes
A standalone expansion for Monikers that comes with 330 brand new cards! Features select card from 3 previous expansions: Shmonikers, Something Someth...
Players: 4-16
Age: 17+
Time: 30-60 minutes
A standalone expansion for Monikers that comes with 330 brand new cards and written entirely by Shut & Sit Down, the best board game site on the i...
Fill your Dungeons & Dragons games with deadly monsters from the Monster Manual.The Monster Manual teaches you how to how to fill your Dungeons & Dragons games with monsters--how to populat...
The world’s most popular roleplaying game meets the world’s most popular trading card game in this campaign sourcebook, detailing the Magic: The Gathering world of Theros for use in Dungeons & ...
# of Players: 3–10
Playing Time: 15 min
Age: 14+
One Night Revolution (formerly One Night Resistance) is a super fast game of secret identities for 3 to 10 players that combines all the ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '