The inscrutable Aeternus Continuum is a vast cult outlawed by both the Alliance and the Marcher Worlds. Primarily known and feared for their piracy, armed incursions, and violent abductions, few ou...
From Shyish, the Realm of Death, come the ethereal Nighthaunt – incorporeal spirits driven to murder by their bitter hatred for the living. These spectres are the terror weapon of the Great Necroma...
The blight has twisted the minds as well as the flesh of these ogrun, addicting them to the joy of bloodlust. If their enemies are not killed outright from the impact of their spears, the tremendou...
AGE: 14+
PLAYERS: 2-4
TIME: 90 minutes
The prophesies were true, and Ragnarök, the end of the Norse world, is coming. There's still time for some glorious battle before everyone is called to Valh...
“Bulkhead” was the nickname given to this Man-O-War Breacher, mostly due to his repeated use of his head as a battering ram during attacks on fortified structures. With no Armored Korps left to fol...
How much wood would Chuck Dogwood chuck if Chuck Dogwood could chuck wood? You’ll never know—because he’ll teleport your keister into the sun. Chuck is a Guard-class Hero who specializes in telepor...
The Marcher Worlds’ combat engineers are a strange breed. Charged with maintaining and repairing the Coalition’s warjacks, these cantankerous combat mechaniks take to the battlefield with heavy arm...
The most mysterious of the Emperor’s servants, the Grey Knights are a unique Chapter of Space Marines. Each is an elite warrior-mystic, clad in sigil-scribed power armour and wielding archaic weapo...
The Thousand Sons advance into battle amidst gouts of kaleidoscopic warpflame and bolts of raw sorcery. The heart of these arcane armies is comprised of Rubricae – implacable warriors who level sal...
From their nightmarish isles, the necromantic warcasters of Cryx lead their undead legions forth to strike at the Iron Kingdoms, laying waste to all in the name of the dragon Toruk. Harness the pow...
Armed with the most advanced mechanika in the Iron Kingdoms, the warjacks and warcasters of Cygnar provide commanders with the perfect balance of mobility, strength, and stopping power. Take comman...
Pidlwick II was kept in a small closet adjacent to one of the guest bedrooms. On rare occasions when someone stayed there, Pidlwick would sneak out of the closet in the middle of the night, smothe...
Pidlwick II was kept in a small closet adjacent to one of the guest bedrooms. On rare occasions when someone stayed there, Pidlwick would sneak out of the closet in the middle of the night, smothe...
The mad women and men known as Barovian witches forge pacts with Strahd and the Dark Powers of Ravenloft in exchange for magic and longevity. They prefer to live in the shadows and can see in the ...
The fortune-teller Madam Eva lives among the Vistani but isn't truly one of them. She appears to be in her seventies, but she is, in fact, much older. She forged a pact with the goddess Mother Nig...
Pidlwick II was kept in a small closet adjacent to one of the guest bedrooms. On rare occasions when someone stayed there, Pidlwick would sneak out of the closet in the middle of the night, smothe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '