Hey, That’s My Fish! is an engaging, award-winning board game of strategic fish hunting, in which 2-4 players control determined penguins hungry for their next meal on a bustling Antarctic ice floe...
# of Players: 2–4
Playing Time: 60 min
Age: 13+
Kings of Artifice is a strategy board game for 2 to 4 players. The game is played in a series of building rounds, followed by one final crowning ...
# of Players: 2
Playing Time: 90 min
Age: 13+
What would it be like for Mages of vastly different schools and philosophies of magic to come together in an arena and fight to the death? How woul...
# of Players: 2
Playing Time: 90 min
Age: 14+
Mage Wars: Forged in Fire introduces two alternate Mages with unique abilities — the Adramelech Warlock and the Warlord of the Anvil Throne — to Ma...
Every spring, millions of monarch butterflies leave Mexico to spread out across eastern North America. Every fall, millions fly back to Mexico. However, no single butterfly ever makes the round tri...
# of Players: 2
Playing Time: 15-30 min
Age: 8+
In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay...
# of Players: 2
Playing Time: 15-30 min
Age: 8+
We probably don’t need to introduce Patchwork anymore. This highly acclaimed game by renowned designer Uwe Rosenberg is one of Lookouts' bigges...
# of Players: 2
Playing Time: 15-30 min
Age: 8+
February 14, Valentine’s Day – a special day for all love birds: it is time to show your affection with small (and large) gifts. Maybe a candle...
# of Players: 2
Playing Time: 15-30 min
Age: 8+
In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board with Halloween them...
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armore...
A beautifully crafted abstract strategy game. Your turn is in two parts, a passive (or set up) move and a more aggressive move, which must be the same direction and number of spaces as the first mo...
Finally, you can take up the hunt with Bossk, a deadly Trandoshan bounty hunter! Bossk was one of the bounty hunters searching for the Millennium Falcon in The Empire Strikes Back, and with this fi...
# of Players: 2–4
Playing Time: 45 min
Age: 8+
A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since...
The Night Cage is a cooperative, horror-themed tile placement game that traps 1-5 lost souls within another wordly labyrinth of eternal darkness. Equipped with nothing but dim candles, you must wor...
Thunder Road: Vendetta is a revved-up restoration of the classic 1986 game of mayhem on the asphalt. Grab your crew, roll your dice, race your cars, shoot your guns, and try not to get wrecked.
Thi...
# of Players: 3-8
Playing Time: 240-280 min
Age: 14+
For the first time in years, a massive wealth of new content arrives for Twilight Imperium with the Prophecy of Kings expansion, bringing ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '