This expansion of Small World is a promotional expansion first given away at Spiel 2009 in Essen. The expansion is based on an idea of Michael Ormesher in a Days of Wonder "Race design contest".
T...
Fantasy Flight Games is proud to present Children of the Empire, a new Premium Expansion for Legend of the Five Rings: The Card Game!
A Premium Expansion is a new level of product for Legend of the...
Since the launch of Legend of the Five Rings: The Card Game, the Great Clans of Rokugan have teetered on a precarious ledge. Now, in one night, that ledge has given way. New alliances have been for...
Expand your Legend of the Five Rings: The Card Game collection with Meditations on the Ephemeral, the sixth Dynasty Pack of the "Imperial Cycle"!
Each of the seven Great Clans receives new cards th...
New crises strain the Emerald Empire to its breaking point, and every Great Clan will be tempted and tested—but perhaps none will be more tested than the Scorpion Clan. The survival of the Emerald ...
This 55-card expansion set is designed to be mixed in with the original Lunch Money card game. New weapons like Chunk, basic attacks like Spank and Evil Eye, defenses like Backlash and Hide, and sp...
# of Players: 1–5
Playing Time: 90 min
Age: 14+
Krang is here! Let Chaos reign!
The Mage Knight Board Game: Krang Character Expansion includes all that players need to add Krang, the mysterious...
# of Players: 2
Playing Time: 90 min
Age: 14+
Mage Wars: Forged in Fire introduces two alternate Mages with unique abilities — the Adramelech Warlock and the Warlord of the Anvil Throne — to Ma...
Recently stripped of your possessions, your group of down-on-their-luck adventurers has nary a copper piece between you. Your only option if you’re to resume your dungeon-delving activities is to s...
For some time now, the Magic Maze has been regularly robbed by unscrupulous adventurers, who incessantly steal from the same four shops. How strange! Due to this alarming observation, Management ha...
The Onitama: Sensei's Path expansion consists of sixteen new movement cards that can be shuffled together with those of the Onitama base game in order to have more variety during play.
Once again, rival schools have come to Onitama to see who has the dominant Art — but something is different this time: Their activity has attracted the attention of a wind spirit! This indomitable...
With Reinforcements players are getting three new modules that alter Orcs Orcs Orcs in interesting ways.
MODULE 1: Reinforcements
Three reptile creatures are joining battle with the orcs. At the st...
In Pandemic: In the Lab, the second expansion for Pandemic, you will use a new game board that allows you to move the pawns in a laboratory. The goal of this activity is the same as in the base ga...
Pandemic: On the Brink includes new event cards, new role cards, rules for five players, and optional game challenges to increase the difficulty of the Pandemic base game. These new challenges, whi...
Face dangerous new threats in Pandemic: The Cure – Experimental Meds as a fifth virus spreads across the globe and Hot Zones make their entrance, changing the rules…for the worse! Fortunately, new ...
The Rivals for Catan: Age of Darkness, a 90-card expansion for The Rivals for Catan, includes three separate theme sets that can be used with the base game:
• The Era of Intrigue – You will witness...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '