# of Players: 1-6
Playing Time: 60min
Age: 14+
Night of the Living Dead: A Zombicide Game is a standalone game in the Zombicide franchise based on the George A. Romero movie of the same name.
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# of Players: 1-4
Playing Time: 60-90min
Age: 14+
Hellboy was sent to Mexico to deal with a large outbreak of supernatural activity. Many people were killed and Hellboy did what he could. He t...
# of Players: 1-4
Playing Time: 60-90min
Age: 14+
Inspired by the events of The Wild Hunt, this expansion includes three entirely new Case Files, each with their own unique twists and turns. F...
# of Players: 1-4
Playing Time: 60-90min
Age: 14+
Become a member of the Bureau for Paranormal Research and Defense (B.P.R.D.), ready to investigate occult threats that threaten our very exist...
# of Players: 1–5
Playing Time: 90-120 min
Age: 12+
Choose from a variety of new civilizations, pursue individual achievements to add landmarks to your capital city, and sneakily in...
# of Players: 1-4
Playing Time: 90 mins
Age: 13+
All Hands on Deck!
There's adventure to be had on the high seas when a group of press-ganged pirates becomes embroiled in the plots and plunder ...
# of Players: 1–6
Playing Time: 45 min
Age: 8+
The goblin bodgers’ workshop is on the verge of being overrun by a teeming mob of zombies—and now foul Stinkers have joined the ranks of the shamb...
Become a witch and enter the medieval world of Wickersby in this worker placement, resource management game with spellcasting! Make villagers fall in love, turn them into frogs, or teleport them t...
The branch & claw expansion for spirit Island, featuring two new spirits (sharp fangs behind the leaves and keeper of the forbidden wilds) and a new adversary (France) as well as adding events ...
https://boardgamegeek.com/boardgame/200680/agricola-revised-edition
Card Sleeve Size: 59mm x 92mm
# of Players: 1–4
Playing Time: 30-120 min
Age: 12+
Updated and streamlined for a new generat...
SpaceCorp: 2025-2300 AD is a fast-playing board game in which one to four players explore and develop outer space over three eras. Each player controls an Earth-based enterprise seeking profit by d...
In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires ...
Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and ...
In Mice and Mystics players take on the roles of those still loyal to the king – but to escape the clutches of Vanestra, they have been turned into mice! Play as cunning field mice who must race th...
# of Players: 1–5
Playing Time: 120 min
Age: 14+
Descent: Journeys in the Dark (Second Edition) is a board game in which one player takes on the role of the treacherous overlord, and up to four...
Designed by one of world’s leading game designers, Vlaada Chvátil, WizKids is pleased to announce the Mage Knight Board Game: Ultimate Edition is arriving this fall! Current or new fans can find al...
The Mage Knight board game puts you in control of one of four powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Buil...
# of Players: 1–5
Playing Time: 120-180 min
Age: 14+
Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. So...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '