2-4 Players
30-60 minutes
Age: 13+
You’ve spent all day dealing with meddlesome adventurers slaying your monsters and taking your stuff. Now it’s high time you kicked back for an evening at the B...
# of Players: 5-10
Playing Time: 20 min
Age: 8+
A Fake Artist Goes to New York – is a party game for 5-10 players. Players take turns being the Question Master, whose role is to set a category,...
# of Players: 1-12
Playing Time: 20 min
Age: 6+
Here is a game that's enormous fun and will sharpen your wits and hone your imagination. The 54 images were designed by Rory O'Connor of Ireland,...
# of Players: 2
Playing Time: 15 min
Age: 12+
In Agent Hunter, two players act as rival agents attempting to eliminate their opponent's safe houses, which are represented by face-down cards; th...
# of Players: 3–10
Playing Time: 30 min
Age: 12+
The Challenge Deck adds 100 new victory conditions for your fights. Instead of fighting to the death, now you can argue about who would win at F...
# of Players: 3–6
Playing Time: 30 min
Age: 8+
2010 Spiel des Jahres Winner
One player is the storyteller for the turn and looks at the images on the 6 cards in her hand. From one of these, sh...
# of Players: 2–5
Playing Time: 30 min
Age: 7+
Abraca...what? is a family game of deduction and spellcasting. On your turn, you try to cast one of the spells you have in front of you — but it'...
All of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately, she has locked herself in the palace, and you must rely on others to bring your rom...
# of Players: 3-8
Playing Time: 5-30min
Age: 8+
More monsters have been spotted! The cute expansion is the first in our line of thematic expansions for MonsDRAWsity that will add more cards to...
# of Players: 6–25
Playing Time: 45 min
Age: 10+
The king is holding a great banquet for all the nobles in the realm so that they can bathe in his splendour. Artists and troubadours will bring ...
# of Players: 3–10
Playing Time: 15 min
Age: 14+
One Night Revolution (formerly One Night Resistance) is a super fast game of secret identities for 3 to 10 players that combines all the ...
# of Players: 2–5
Playing Time: 10 min
Age: 14+
Hearts of AttrAction features the same gameplay as in AttrAction, but with heart-shaped magnets that put a new spin on shots. In the game, play...
# of Players: 4
Playing Time: 40-60 min
Age: 12+
As the name suggests, Pass-Ackwords turns the long-lived game of Password on its head, with players now giving clues that they hope their "partn...
# of Players: 1–6
Playing Time: 45 min
Age: 8+
It's bodge or get bitten in Zombies Keep Out when a giant mob of zombies attacks the goblins' workshop. Now it's up to you and the other bodgers t...
# of Players: 1–6
Playing Time: 45 min
Age: 8+
The goblin bodgers’ workshop is on the verge of being overrun by a teeming mob of zombies—and now foul Stinkers have joined the ranks of the shamb...
# of Players: 2–5
Playing Time: 60 min
Age: 14+
What's more fun than flying a spaceship made of sewer pipes? Flying a spaceship made of sewer pipes, radioactive isotopes, and high explosives!
T...
# of Players: 2-9
Playing Time: 12 min
Age: 7+
In Doctor Panic, you are a surgical team from the most prestigious hospital in the area. Your goal: Work together as a team to save a patient who...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '