# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
Across the five cycles of Arkham Horror: The Card Game, you’ve encountered new investigators in each new deluxe expansion, giving you more an...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
Across the five cycles of Arkham Horror: The Card Game, you’ve encountered new investigators in each new deluxe expansion, giving you more an...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
Across the five cycles of Arkham Horror: The Card Game, you’ve encountered new investigators in each new deluxe expansion, giving you more an...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
Since you first awoke in a dank and gloomy tidal cavern, you’ve attempted to pull together the disparate pieces of your shipwrecked memories....
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
The Boundary Beyond is the second Mythos Pack in The Forgotten Age cycle.As the thread pulls, the weave unravels. Following the events of Thr...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
"It seemed that the railway express clerk on No. 5508 had been able to recall an incident which might have much bearing on my loss…" –H.P...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
Shattered Aeons is the sixth and final Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game.In The Forgotten Age, you jour...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
In The Labyrinths of Lunacy, you and your fellow investigators wake to find yourselves gathered in a strange place, with no memory of how you...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
You thought the cases were closed, relegated to a past that was best left forgotten. Beginning with a search for two missing Miskatonic Unive...
DESCRIPTION
The reading is not yet complete. The cards spin a new story, and you are the key. Experience The Circle Undone campaign with all-new player cards, new scenario cards designed to add...
Players: 1-5
Time: 90-180 minutes
Age: 12+
A perfect addition for players looking to immerse themselves in the highly thematic world of Nemesis, this terrain pack populates the game board with hi...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
“Once more I ventured within those brooding ruins that swelled beneath the sand…” –H.P. Lovecraft, “The Nameless City”
We think we know the ...
Players: 1-5
Time: 90-180 minutes
Age: 12+
You already know how it feels to be chewed by an Intruder? Do you know the feeling of what it's like to run from a Night Stalker through a Mars base? Do...
Players: 1-5
Time: 90-180 minutes
Age: 12+
You already know what it feels to be chewed by an Intruder? Do you know the feeling of what it is like to run from a Night Stalker through a Mars base? ...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
"I cannot forget Carcosa where black stars hang in the heavens; where the shadow of men’s thoughts lengthen in the afternoon, when the twin s...
# of Players: 1-6
Playing Time: 60min
Age: 14+
In the military, soldiers train regularly with their weapon. They get to the point where using it is almost instinctual. That weapon could be th...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
“No one, even those who have the facts concerning the recent horror, can say just what is the matter with Dunwich…” –H. P. Lovecraft, The...
The unquiet spirits of the dead cry out and ghouls stalk the midnight streets. Derelict portals yawn open between our existence and the horrific Underworld, and even in the storied French Hill neig...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '