# of Players: 2–4
Playing Time: 30 min
Age: 8+
Disease threatens Europe and only you can stop it! In Pandemic: Hot Zone – Europe, players work together against the game to discover cures for th...
# of Players: 2–5
Playing Time: 30-60 min
Age: 8+
Ticket to Ride celebrates its 15th anniversary in style with this new edition celebrating years of adventures on the rails. This edition featur...
# of Players: 3-7
Playing Time: 30 min
Age: 10+
At the heart of your city, exceptional men and women inspire your people and carry your civilization to its acme. Choose them carefully and they ...
# of Players: 1-6
Playing Time: 45-75 min
Age: 10+
UNLOCK! Mythic Adventures is a cooperative card game inspired by escape rooms. Across three new scenarios, players search rooms, combine objec...
# of Players: 2
Playing Time: 30 min
Age: 10+
7 Wonders Duel: Agora features a new board called the Senate, comprising six separate chambers that provide players with benefits once they take p...
# of Players: 2–6
Playing Time: 45-75 min
Age: 10+
The Tonipal's Treasure sets you at the start of a hunt for the treasure of Captain Smith, hidden somewhere on Tonipal Island. As your adventur...
# of Players: 3-7
Playing Time: 30 min
Age: 10+
The horizon is now within reach: your armada is waiting for you to go conquer the seas! Onboard your ships, discover distant isles, trade with di...
# of Players: 3-7
Playing Time: 30 min
Age: 10+
In the dark alleys of your city, gold changes hands, alliances are made and secrets betrayed... Now, your influence extends into the heart of riv...
# of Players: 2
Playing Time: 60 min
Age: 10+
Claim victory in the Galactic Civil War in Star Wars: Empire vs. Rebellion, a fast-paced card game for two players. In every game, you and your opp...
# of Players: 2–4
Playing Time: 30-45 min
Age: 8+
From the slums, where purse-snatchers and courtesans work their respective trades, to the inner salons of the Louvre, where confessors, royal a...
# of Players: 2–4
Playing Time: 30 min
Age: 14+
Once, the world of Mekannis was united and prospered under the guidance of the Great Engine—an enormous thinking machine built into the mo...
# of Players: 2–4
Playing Time: 45 min
Age: 12+
Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, ...
# of Players: 2–4
Playing Time: 45 min
Age: 12+
In the 19th century, shortly after the industrial revolution, railways quickly spread over the world. Japan, importing Western culture and eager ...
# of Players: 2–4
Playing Time: 45-60 min
Age: 14+
The nobles of Rolldovia have struck a rich vein of gold, and now it is time to put it to good use! The competition to be the new capital has n...
# of Players: 2–6
Playing Time: 10 min
Age: 6+
Alien Wars is a fast, card-tossing game in which your goal is to become Master of the Galaxy, and to do this you need to eliminate everyone else f...
# of Players: 2–5
Playing Time: 10 min
Age: 14+
Hearts of AttrAction features the same gameplay as in AttrAction, but with heart-shaped magnets that put a new spin on shots. In the game, play...
# of Players: 4
Playing Time: 40-60 min
Age: 12+
As the name suggests, Pass-Ackwords turns the long-lived game of Password on its head, with players now giving clues that they hope their "partn...
The hilarious Pie Face Showdown game brings friends and family together for lots of laugh-out-loud fun. First, players load the arm with whipped cream (not included) or the included sponge. Then ea...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '