Do you feel the call of the Bad Moon? Burst forth from your dankholds to raid the Mortal Realms with this Start Collecting! set.The set includes the following multipar...
Zarbag and his devoted followers have found themselves in countless dangerous and often ludicrous situations, and have demonstrated a talent for emerging more or les...
Fellwater Troggoths are miserable beasts of fen and swamp. Covered in scales, they drip slime and emit a stench that is outstandingly offensive, even by greenskin stan...
Most Moonclan leaders have at least one Gobbapalooza rambling around their lurklair causing mischief. Gatherings of so-called wise-grots, petty shamans and gabbling lo...
When the Gloomspite Gitz take to the battlefield, their enemies approach their formations nervously, watchful for the spinning dervishes known as Fanatics.Armed with a...
The mushroom-gobbling grot maniacs known as Cave-Shamans are not right in the head. To these greenskinned nutters, to get lost in a brain-mangling vision is to grow cl...
Mollog the ancient Dankhold Troggoth really just wants to find somewhere dark and damp to go back to sleep, but people keep disturbing him and getting in his way. Suff...
Moonclan Shootas gather in sizeable skulkmobs that rain black-fletched arrows upon the enemy. They pincushion their victims with sheer weight of fire, before surroundi...
Rippa has led his grumbling and mutinous companions to Beastgrave in pursuit of the magnificently shiny choppa he sees every night in his dreams. With that blade in his hand, surely Rippa could rid...
The Bad Moon is rising on the Mortal Realms – and the grots are marching to war. This battletome allows you to field an army of Gloomspite Gitz – a coalition of Mooncl...
Skragrott the Loonking is the self-styled overlord the Gloomspite Gitz. His sinister presence upon the field of battle ensures his fellow grots fight with greater spit...
Harness the full magical might of the Gloomspite Gitz with this set of endless spells – powerful summoned sorceries unique to your faction. In kit, you'll find everyth...
Most Moonclan leaders have at least one Gobbapalooza rambling around their lurklair causing mischief. Gatherings of so-called wise-grots, petty shamans and gabbling lo...
When the Gloomspite Gitz take to the battlefield, their enemies approach their formations nervously, watchful for the spinning dervishes known as Fanatics.Armed with a...
Possibly the most insane living weapons to be unleashed upon the Mortal Realms, Mangler Squigs crash, bound and roll across the battlefield leaving trails of torn and ...
A Loonboss never fights fair, ducking and weaving around his enemies and hurling mobs of cackling grots at them to wear them down, before finishing them off with a bla...
Squigs! Little more than mouths with legs and a terrible attitude, these vicious creatures are feared across the Mortal Realms for their rapacious appetites and are of...
Madcap Shamans are mushroom munching wizards who can summon the Bad Moon itself into the heart of battle.This blister contains two Madcap Shamans, each armed with a Mo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '